Wicked M O M, I'm not sure if you read through the entire thread but I'm not looking to make my job any easier.
You stated: "But at the same time it's a challenge to try and get back to the base without getting killed. Killing the other team is part of a great mini-game that many of us love playing." This isn't at all what I'm talking about and I completely agree with you here.
Please go back to the previous page and read the conversation I had with H II P E R S. I've played pver 500 Stealing Creation games and that certainly isn't because I just want the clay. I have more points than I know what to do with. I've played so many games because I, as well, think its a great game. And as I previously stated I also easily get 20+ points per game, win or lose. In short, once again, I have a problem when the game turns into a battle at the bases.
Here is the scenario I see play out all the time:
Lets say there are 3 level 130+ players on each team and the rest are fairly evenly matched lower combat players. Typically about half way through the game these high combat players are all armored and ready for the battle. They don't seek out the enemy high combat players but instead head to the enemy base. Why not? Shut down the enemy base and you win the game. Makes perfect sense. Eventually they get killed and end up with just a dagger that they never lose because they have "keep one item" prayer set. And the goal becomes having your name next to "most kills" at the end of the game.
Since they rarely defend their own base they are not fighting the enemy high combat players just the lower combat players that can't survive attacking the enemy base and get trapped in their own base. So we end up with most high combat combat players at each others base and most lower combat players trapped in their own base. Even at my combat level I get little satisfaction repeatedly killing lower level players.
29-Mar-2010 17:06:35