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Stealing Creation Tunnels

Quick find code: 185-186-915-62880562

Bill Teach
Dec Member 2023

Bill Teach

Posts: 3,144 Adamant Posts by user Forum Profile RuneMetrics Profile
i support, maybe this will stop people from controling the enemy team with ice barrages from the first 2 min of the game >_> . .{¨ˆ*·¸
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20-Jun-2010 05:45:32

[#PCF98RTU8]

[#PCF98RTU8]

Posts: 586 Steel Posts by user Forum Profile RuneMetrics Profile
why does it have to be 1 fog y not any fog on that teams half of the map
and what about ranges and base damage? rangers and mages still have an unfair advantage most people use mage attacks anyway
otherwise i support

20-Jun-2010 05:52:09 - Last edited on 21-Jun-2010 04:36:56 by [#PCF98RTU8]

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
My original thought was to have a 2 way tunnel from the base where folks could both enter and exit their base. It just seemed logical to have this in a fixed position ( but different in every game) so folks could choose to either attempt to make it to their base or the fog entrance, and folks would also try to locate their enemy's fog entrance/exit and prevent folks from coming and going.
After a lot of discussion both here and in the game I think this would make it too easy to get clay to the base and that the tunnel should just be an exit from the base to the playing field. Having it just be an exit it certainly could be to a random fog.

High level rangers and mages will always be a problem for lower level players and to change that would wreck the game. But when you kill them they have to go back to their base and restock. The 1 item ( usually a c5 dagger ) high combat player with "keep one item" prayer set can come right up to the base, die, and come right back, repeatedly.
I would like to make this practice a little more challenging.

21-Jun-2010 14:23:14

Sentyra
Mar Member 2022

Sentyra

Posts: 2,409 Mithril Posts by user Forum Profile RuneMetrics Profile
Support! its awful getting trapped in the base where all you can do is wait 10 minutes(yea 10 minutes!) and pickpocket the mages (its funny to see them get annoyed at that, but well, what comes around goes around :P ) but I mostly skill in these games BUT now the first things I NEED to make are runes and armor
Great idea, 1000% support

25-Jun-2010 14:57:33 - Last edited on 25-Jun-2010 14:59:20 by Sentyra

Heellraiser

Heellraiser

Posts: 678 Steel Posts by user Forum Profile RuneMetrics Profile
How about just make a different lobby for Stealing Creation that only allows skilling? Or one where a group of skillers helps a group of attackers to defend a base from wave by wave of high-level NPC monsters? <-- No trade limit in the game.
Anyway, I 100% support this.

29-Jun-2010 04:13:37 - Last edited on 29-Jun-2010 04:13:54 by Heellraiser

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