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Stealing Creation Tunnels

Quick find code: 185-186-915-62880562

Enslaved Ape
Dec Member 2023

Enslaved Ape

Posts: 3,276 Adamant Posts by user Forum Profile RuneMetrics Profile
If you get based oh well, obviously the other team had a strategy and you didn't or maybe you just weren't strong enough to beat them. Learn to pickpocket the magers. Sure you will get attacked some times but wait till they aren't paying attention.

15-Jun-2012 05:55:01

very mad guy
Feb Member 2017

very mad guy

Posts: 7,715 Rune Posts by user Forum Profile RuneMetrics Profile
i dont even like non-combat SC clans. one was completely absurd. you had to wield a bow so you wouldnt accidentally attack someone and you couldnt even wear armor to save space. i was like "what is this, hippiespace?" and left to never do SC again
They see me rollin', they better run...

17-Jun-2012 21:03:39

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello mine creeper,
The non-combat SC clans are set up to gain SC points as fast as possible and that's it.
Wielding a bow is required to prevent folks from accidentally attaching another player, even if it is just kicking or punching them.
Since there is absolutely no combat and everyone is essentially on the same team there is absolutely no need for any armor whatsoever. The only thing I ever make are the tools needed and runes.
I've played loads of non-combat games and have gotten thousands of points from these games but, like grinding a skill, I don't find it particularly fun.
Its all about the points.

20-Jun-2012 14:01:40

Jimbobthe11

Jimbobthe11

Posts: 1,486 Mithril Posts by user Forum Profile RuneMetrics Profile
Support it completely ruins games, they can effectively be over before 10 minutes is up! Because you start with nothing and you lose everything on death once you fall behind the enemy just spawn camps for the rest of the duration and its game over, and you just have to sit it out. Tbh I think there should be limitations on the use of altars because high level players just end up with infinite soul split which makes them even more invincible against non equipped people who've just respawned.
I think the idea of tunnels is a good idea, and it would be cool if you could dig more tunnels for extra experience and perhaps make the map larger as well. To stop spawn camping perhaps teams could build base defences so pkers can't get as close and will be damaged as well. Catapults and spikes etc.

23-Jun-2012 15:18:42

very mad guy
Feb Member 2017

very mad guy

Posts: 7,715 Rune Posts by user Forum Profile RuneMetrics Profile
i played again and it was the same issue. the red team is dominating the blue team. people were mad, but for me, it was the war for freedom. people stood up to fight and i was one of them. the red team was still going on but i learned a valuable lesson. it doesnt matter if you win or lose, but if you make the right decision. the red team won, but i was proud. they won, but they won dishonestly
They see me rollin', they better run...

24-Jun-2012 16:31:35

Lofti
Oct Member 2018

Lofti

Posts: 4,355 Adamant Posts by user Forum Profile RuneMetrics Profile
I love both of these ideas. They would work perfectly!
I've experienced those higher levels trapping me and others before. It's not fun.. and it's not always easy to find a non-combat Stealing Creation clan to play with.
I support. :)

27-Jun-2012 21:59:04

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