Yeah this is the main reason I dislike combat minigames in rs, High level Griefing.
combat is just waaaaay to unbalanced and people just love to grief. I ran some experiments in SC, I got a C5 dagger and of course attempted to defend my base. I berrily hit the guy. He had 99 defence, I had 94 attack. Shouldn't I at least hit him? guess not. All the while he just smacks a lower level or me with soul split up to heal any damage we actually inflicted on him.
I don't know a whole lot about the specifics of accuracy & defence but its almost as if its based more on exp then actual level. I E a level at level 10 is nothing, a level at level 90 is a huge boost. At least according to my tests anyway.
Should that be true (which I doubt), that would be a huge balance issue.
This idea would work wonderfully, however I suggest it be a RANDOM fog patch instead of a consistant one this would further decrease greifing.
I also love the base damage idea. You got my full support!
19-Apr-2012 14:51:36