Hello Smithing, Thanks for your input. I actually spent a great deal of time thinking about this. The problem I have now with the game is that it has almost been "solved".
A game is solved when you figure out a way to always win, tie, or never lose. This is why "tic tac toe" lost interest for most of us at the age of 8 or so.
Checkers has now been solved and chess might be in the future.
It just takes a couple high combat players on a team with the right plan and a game of Stealing Creation is solved. I understand that win or lose its fairly easy to get at least 20 points per game but the game is very unbalanced in favor of the combat player.
I've heard it here more times than I care to count; "get your combat levels up and stop complaining". That position doesn't address the complaint that I have. A pure with 99's in all "skilling categories" doesn't stand a chance against a high combat player that can't harvest or process a single C2 clay.
Balancing the game so win isn't always achieved by the team with the highest combat players is the goal.
11-Mar-2012 14:32:54