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Stealing Creation Tunnels

Quick find code: 185-186-915-62880562

beastlybow

beastlybow

Posts: 314 Silver Posts by user Forum Profile RuneMetrics Profile
Hello!
I completely support. :D I am relatively low leveled, and a ranger, so it always annoys me when those brutes camp outside the door. I think that perhaps, to balance it, the tunnel should only be an exit, and that it should be relatively distant from any resource pads.
Stealing creation is one of the better minigames, but I agree with you that the slayers all ruin it.
-Support!

30-Jun-2012 15:50:42

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Salsaholic, Joining a non-combat clan for non-combat games has often been suggested here but I happen to love the combat and only want it to get better. That is the entire point of this thread. I don't want to do anything to reduce or limit the combat but just make it a better combat and skilling game for all involved.
As I've frequently stated before (and I don't blame you for not reading the entire thread) the game now is just about always the same:
Gather clay for 8-10 minutes then all high level combat players head to each others enemy base and trap lower combat level players in their base.
If you enjoy repeatedly killing unarmed lower level players the game is probably perfect for you, but if you find that to be a complete lack of challenge (which it is) then the suggestions I'm making won't prevent you from attempting to do the exact same thing, it will just be a real challenge to do so.

25-Jul-2012 05:06:20

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