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Stealing Creation Tunnels

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Morromaster

Morromaster

Posts: 1,700 Mithril Posts by user Forum Profile RuneMetrics Profile
This would be handy but if someone is using blood barrage and there are people at the end of the cave then both of you're points would be pointless because what if some noob accidently goes to other bace. then he would die if it damnges like 500 lp, but if a strong person whent to base with anchants and used blood barrage, his health would stay the same, they cancel each other out. Also with the tunnel thing, people could just wait outside the tunnel entrance. I think that the tunnel entrance sould shift around to prevent people caming tunnel entrance and to prevent door camping i think the computer sould decide how much damage to do depending on you're combat level and hp levle( yes i know its constitution but i really think it sould be caled hp) that way if a lvl 50 comes to the ememy base by accidet then they have a chance of surviving when a level 130 somes the base damage hits 500's on him :) that would make it funner for us noobs like me :D

01-Aug-2010 00:53:43

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Holy Morro,
I'm not sure I understand what you are telling me so correct me if I'm wrong. You are saying that if some low combat player accidentally goes to the enemy base the "base damage" or a high level mage or range attack from the "mystic" will kill them? It's much more likely that if a low combat player goes to the enemy base the enemy players will kill them long before the base will ever have a chance. I call that a rookie move, usually only happens once. It's a given that if you are going to stand at the enemy base for any length of time you better be a very high level combat player, the base damage idea doesn't change that it just makes it a little harder for these players to stay there for very long.
I discuss the idea of having the tunnel exit at a random or fixed fog location a couple times throughout this thread. I'm not trying to make the game too easy, just more balanced so the lower level player can participate. Even if the tunnel exit from the base led to a fixed fog that the enemy located, they still wouldn't be able to see if someone was standing at the exit as you are in the fog.
Again, if a lvl 50 accidentally goes to the enemy base I see little chance of them surviving as the game is now.

01-Aug-2010 05:53:56

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
This would make it boring??? So standing at the enemy base killing enemy players whose combat level is much lower than yours is exciting? And through many great discussions here we have come to an agreement that the tunnels should only be an exit from the base only so these suggestions wouldn't effect "the thrill of the red team squirming away trying to bank" whatsoever unless you are standing right at the enemy base. And then it would just be more of a challenge.

02-Aug-2010 17:59:20

Tolbby

Tolbby

Posts: 91 Iron Posts by user Forum Profile RuneMetrics Profile
Is war ever fair?
Stealing creations is a game where you're supposed to quickly make any equipment you may need, and then give the equipment to the fighters so they can try to prevent those skillers from making anything else. Those people kill at their base are only doing their job. Frustrating, but that's part of the game.
I have had a game where basically no fighting was done. Sure we got to make a lot, but the thrill of danger was gone. Stealing Creations is fine how it is.

04-Aug-2010 14:39:05

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Is war fair? I guess it depends on who you are asking.
I couldn't agree with you more. The combat in a Stealing Creation game is what makes it fun and challenging. I play the non-combat games when I need fast points but it certainly isn't fun at all.

We disagree on the folks at the enemy base killing the lower level players. I don't find this thrilling in any way. When all the high level combat players are at each others base attacking lower level players and not each other the thrill of the game quickly vanishes, at least for me. I just find little challenge in that and I really don't believe these folks are doing so for any other reason than an attempt to get the "most kills" recognition at the end of the game.
I've tried to imagine the thoughts of the folks at Jagex when they created SC. Was it a decision that once the game progressed to a certain point the tactic for winning would include all the high combat players trapping all the lower level players in their base so they could no longer participate in the game?
I just think it is a flaw in the game that could be easily be altered to take the fight back out into the playing field where all level players meet all level players for combat. That would be much more thrilling for me.

05-Aug-2010 14:05:13

Numenization
Dec Member 2022

Numenization

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to edit Base Damage to a simple reduction to all combat-related skills. The closer you are, the more your skills are depleted, and the weaker you become. This could make it where a level 70 with nothing could own a level 138 with full c5 and a c5 dagger

07-Aug-2010 00:26:19

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Lemurboy0100,
The concern I have with depleting your skill or combat levels as you approach the base is for the high combat player. Let just say I'm a level 135 player for example. I would have spent a great deal of time getting my combat levels to this point. To just remove all this work to a point where a level 70 could own me would just make me very angry and frustrated. Why penalize me for my hard earned combat level.
I believe there is a big difference between using all your hard earned skills to fight an even tougher enemy that may include a level 70's that may ultimately kill you rather than having your skills weakened to a point where a level 70 can kill you.
If I have earned a combat level of 135 don't take that away from me, if you want to even the fight give me a tougher enemy and see what I can do.
That's why I favor the idea of having the "mystic" in the base cast high level mage and range attacks at those who remain right at the enemy base. Increase the fight, don't take it away.

07-Aug-2010 01:16:45

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