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Stealing Creation Tunnels

Quick find code: 185-186-915-62880562

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello Braydon180, Thanks for the reply. It's been mentioned here a couple times and I agree that the tunnels should just be an exit from the base. I think getting supplies back to the base should be a bit of a challenge. Defending folks from stocking their base can be a tactical part of winning the game.
I still believe the game was created thinking of rewarding the player that has worked on his "skills" rather than just his (or her) combat levels. I just want to balance the game better between the combat based player and the skill based player.

18-May-2010 15:10:33

402Billion
Oct Member 2022

402Billion

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I totally support and should all of rs why do people even go to stealing creations to get the clay tools well to get points u need to get clay to get clay u need to leave ur base without that then u got nothing plus it sucks waiting 5 mins for game to end in one small space
Support

18-May-2010 20:07:47

SkyGuy

SkyGuy

Posts: 256 Silver Posts by user Forum Profile RuneMetrics Profile
i just read the first post. and those dagger people arent a problem 4 me(or n1 else that has 43+pray) but maybe thee closer you get to the other base the less damage you deal (maybe up to 25% less?)
and when you said base damage(or howeva u worded it)i thought u meant damage the other base. so i shall talk about that first. you should be able to damage the other base and after awhile loot the base (more loot the more your risking)
BUT while you are near the base damaging it, maybe there are 2 towers by the base that shoot you(only if you are near enough to damage the base). this could help kill the high level campers over time by having them be far enough away that the ancienters could always freeze em(in P2P)

23-May-2010 06:32:21

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks for the input Skyguy. As far as the "base damage" I was talking about I later posted the idea of the "Mystics" that stand in each base (who tell you clay levels and amounts) should help defend their base by casting high level mage or range attacks to those enemy players that come right up to their base. That way a strong player could still come right up to the enemy base but it would just be more of a challenge and it would give the lower level players a chance to come out and fight them as well. It just sounds like more fun to me.

23-May-2010 06:55:43

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