Hello Braydon180, Thanks for the reply. It's been mentioned here a couple times and I agree that the tunnels should just be an exit from the base. I think getting supplies back to the base should be a bit of a challenge. Defending folks from stocking their base can be a tactical part of winning the game.
I still believe the game was created thinking of rewarding the player that has worked on his "skills" rather than just his (or her) combat levels. I just want to balance the game better between the combat based player and the skill based player.
18-May-2010 15:10:33