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Faster Bolts!

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Deltaslug

Deltaslug

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Took me a sec to realize you were referring to smithing the bolts, not fletching them.

Arrowheads, nails, throwing knives and axes also fall into this category.

You are using the updated smithing mechanic. Anything that requires 1 bar for a tier of metal requires the same amount of time to smith into the object.

I agree with Riknorak though that this could be sped up for these types of items.

My main knock against Bane ammo is the question of just how good are they vs other higher tier ammo?
Use a T80, 90, 92, or even T95 ammo in tandem with the appropriate tier range weapon, and wouldn't you hit more frequently and harder than a Dragonbane ammo? (or any bane ammo for that matter)
Factor in abilities, and like others said, the qty of ammo you need goes down. (The same is true of runes afterall for magic)

09-Jun-2023 19:06:39

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
Kings Abbot said :
Tomato 56789 said :
Kings Abbot said :
Tomato 56789 said :
Not the point of the thread.


It is, because I don't see why you would need to make a whole bunch of bolts.



Stocking up all at once saves time in the long run. As opposed to having to run and smith every few rune dragon trips.


Stock up how much? With a hundred (just two bars) you can last easily several months, a whole inventory will last for years...


Us legacy players go through ammo a little bit faster, lol. Bane ammo also goes down fast when you regularly kill dragons outside of slayer.
Casual legacy trash of 19 years in RS, author of 6 books irl

09-Jun-2023 23:05:25

Tomato 56789
Apr Member 2022

Tomato 56789

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Rikornak said :
To be fair they significantly buffed the smithing speed of armour spikes for the same reason last year. It's just a fact that consumables should be treated differently than equipment.


Exactly! Ammunition is simple, like spikes are.
Casual legacy trash of 19 years in RS, author of 6 books irl

09-Jun-2023 23:07:30

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Took me a sec to realize you were referring to smithing the bolts, not fletching them.

Arrowheads, nails, throwing knives and axes also fall into this category.

You are using the updated smithing mechanic. Anything that requires 1 bar for a tier of metal requires the same amount of time to smith into the object.

I agree with Riknorak though that this could be sped up for these types of items.

My main knock against Bane ammo is the question of just how good are they vs other higher tier ammo?
Use a T80, 90, 92, or even T95 ammo in tandem with the appropriate tier range weapon, and wouldn't you hit more frequently and harder than a Dragonbane ammo? (or any bane ammo for that matter)
Factor in abilities, and like others said, the qty of ammo you need goes down. (The same is true of runes afterall for magic)


How "good" the ammo is isn't really relevant. It comes down to the logic of the crafting. Ammo items, nails, etc. can be mass produced and with molds. Armor items and weapons built to last are what need precision and care to forge
Casual legacy trash of 19 years in RS, author of 6 books irl

09-Jun-2023 23:09:33

Deltaslug

Deltaslug

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To be fair, I fully agree they could/should be sped up. Same with the process of making bolas.

Personally I don't really smith ranged ammo since I don't do range very much or prefer to use features like charge bows (ie Zaryte Bow or the upgraded blowgun or crystal bows) that have their own ammo charges.

10-Jun-2023 00:32:47

Kings Abbot

Kings Abbot

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Tomato 56789 said :
Kings Abbot said :
Tomato 56789 said :
Kings Abbot said :
Tomato 56789 said :
Not the point of the thread.


It is, because I don't see why you would need to make a whole bunch of bolts.



Stocking up all at once saves time in the long run. As opposed to having to run and smith every few rune dragon trips.


Stock up how much? With a hundred (just two bars) you can last easily several months, a whole inventory will last for years...


Us legacy players go through ammo a little bit faster, lol. Bane ammo also goes down fast when you regularly kill dragons outside of slayer.


Why didn't you say that from the start? I don't tend to thjink about Legacy or specific situations I haven't encountered myself.
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10-Jun-2023 09:10:29

Bertel62
Aug Member 2023

Bertel62

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Tomato 56789 said :
Bertel62 said :
You make 50 bolts at a time. It takes way longer to use them up than it takes to make them. I think it is plenty fast as it is.


Again, stocking up is preferable...and it's not logical for bolts to take as long to smith as most other metal items. Armor and weapons obviously require creating different / intricate parts to latch together. Bolts needn't be so complex as they're just small metal rods with a barb.

It is irrelevant what items we smith. Everything comes down to the XP rate. We use one bar to make bolts, which gives a certain amount of smithing XP. That must be that same for all items that use one bar. If one thing were faster than others, it would unbalance the whole skill.

If anything could be changed, it would be the number of bolts we make from one bar, but again, I still think that 50 is plenty enough.

10-Jun-2023 10:42:14 - Last edited on 10-Jun-2023 10:45:07 by Bertel62

Rikornak
Oct Member 2013

Rikornak

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Bertel62 said :
Tomato 56789 said :
Bertel62 said :
You make 50 bolts at a time. It takes way longer to use them up than it takes to make them. I think it is plenty fast as it is.


Again, stocking up is preferable...and it's not logical for bolts to take as long to smith as most other metal items. Armor and weapons obviously require creating different / intricate parts to latch together. Bolts needn't be so complex as they're just small metal rods with a barb.

It is irrelevant what items we smith. Everything comes down to the XP rate. We use one bar to make bolts, which gives a certain amount of smithing XP. That must be that same for all items that use one bar. If one thing were faster than others, it would unbalance the whole skill.

If anything could be changed, it would be the number of bolts we make from one bar, but again, I still think that 50 is plenty enough.


Wrong. Actually even double wrong.

When they buffed the smithing speed of armour spikes, they haven't nerfed the xp per bar. So spikes give faster xp than other 1 bar items now, since it's still 1k xp for just 500 progress, rather than the 1000 as you usually would need. If it's intended or not doesn't matter - it's like this ever since that change over a year ago.

Now the other wrong. Excluding masterwork smithing you want to smith things needing as many bars at once as possible, since that gives you more xp per swing (and in extension per hour). That's why players stick to platebodies for the highest experience rates, while producing something - other items may be more profitable, but this is just about xp. And that's why you pay for buying +4 platebodies to make +5 out of them, rather than smithing them from scratch.
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10-Jun-2023 11:11:58 - Last edited on 10-Jun-2023 11:22:06 by Rikornak

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Now the other wrong. Excluding masterwork smithing you want to smith things needing as many bars at once as possible, since that gives you more xp per swing (and in extension per hour). That's why players stick to platebodies for the highest experience rates, while producing something - other items may be more profitable, but this is just about xp. And that's why you pay for buying +4 platebodies to make +5 out of them, rather than smithing them from scratch.

What other wrong? I am talking about items that take only one bar to smith, like bolts do. Platebodies take more than one bar.

If spikes really give twice as fast XP from one bar, that is clearly a fault fram Jagex's side. No surprise though. They are good at ruining their own game.

10-Jun-2023 14:27:26 - Last edited on 10-Jun-2023 14:30:44 by Bertel62

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