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Faster Bolts!

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Rikornak
Oct Member 2013

Rikornak

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But it's obvious xp are balanced on a per bar basis - not the time you're putting in . Masterwork smithing is the other extreme - tons of progress required, but basically almost no xp for that.

I mean they technically could have doubled the spike output (i.e. 2k spikes from 1 bar and 1000 progress), but they obviously didn't want to increase the material efficiency - like you're proposing for bolts now. It's certainly an inconsistency, obviously not an balancing issue, since you still will rather stick to items needing more bars at once. And well - at least for spikes you produce something you can't process further or sell for regaining your cash.

But mostly this change was an acknowledgement, that the new smithing system sucks for consumables - OP certainly isn't the first one having an issue with the current system when it comes to that.

So yeah they basically have two options. Either they convert all consumables to a system like spikes in which you smith them faster than other items on any given tier, giving faster xp for the material input if they want to keep things modern. Or they change it all together to a classical make-x system. You smith your things way faster, but you gain less xp for your material used - which in my eyes would be the cleaner solution. And yeah admittingly - they could increase the number of consumables per bar and progress.
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10-Jun-2023 14:46:05 - Last edited on 10-Jun-2023 14:46:51 by Rikornak

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
In regards to xp rates - my suggestion is using molds to craft ammo rather than pounding a bar. Use of the mold could just activate a variable which changes the per bar xp rates
Casual legacy trash of 19 years in RS, author of 6 books irl

10-Jun-2023 16:50:10

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
When they do the WoodCutting/Fletching rework hopefully they will do something with this.
As long as they don't only do the Fletching that WoodCutting factors into.
But if they did this before that, then they may have to rebalance it again after the Fletching rework, so maybe it is best just to hope they will do it then. So they aren't wasting dev time.
But this is probably an appropriate time for this thread before they do that, so it is brought to their attention before they do something and not after. And if it doesn't happen then, go back to hoping it comes some other time.
But the Fletching being a part of it, makes it probably not appropriate to do any sooner.

19-Jul-2023 16:48:52 - Last edited on 19-Jul-2023 16:51:39 by Sesemaru

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
I'd be okay with it coming with the wc / fletch rework given that is planned to actually occur lol. I would argue though that it likely wouldn't take much time to make this change. I don't know exactly how RS3 is coded, but I have some experience with game development and I'd imagine this could be done rather quickly. Item creation takes very little time (bolt mold) when it isn't something equippable, then they just use coding similar to cannonballs. All they'd have to do is change the metals used for bolts to function with the mold. Making a bolt mold have limited uses shouldn't be tedious either as we already have degradable items that aren't gear - it could work like teleport jewelry that turns to dust.
Casual legacy trash of 19 years in RS, author of 6 books irl

19-Jul-2023 17:03:07

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
There's a lot of different metal types though especially since the Mining/Smithing rework.
And if this is going to be part of the Fletching rework all the different exp amounts are going to have to be factored in, we don't have any bolts past rune of the basic metal types, and all the new metal bolts will have to be balanced with the exp the arrows get, considering arrows are going to be given the different metals to use as arrowheads as well.
They are going to have to give the new metal types, since bolts are equipable items, each their own stats.
So if you are suggesting its just for the process of making them, theres more to it if they are going to do it all at once. You want them to do something and then do it again. Considering they will be dealing with all the different metals it is a good thing they waited until after the Mining/Smithing rework to do a WoodCutting/Fletching rework. If they are going to make all the different stats for the new arrows along with the ability to make them, I'd think they would the ability and stats for bolts too as bolts are probably more commonly used than arrows.

Also worth noting; the bolts when they did this now had they done it, would be a different tier or Ranged req to use the bolts, so they'd have to adjust the exp to make the bolts now to fit with the tiers the bolts are now and after balance their exp what is appropriate for the tier they are after the WoodCutting/Fletching rework to make it fit at all points, so you see this would not be appropriate to do before because none of the bolts would be the same tier after as they are now.

So that is what I mean when I say you want them to do something then do it again.
Best to do it all at once, so they aren't trying to do things they know they're going to have to change very soon again anyways.

Sorry, I cleared up some of the redundancy, it wasn't intentional.

19-Jul-2023 17:59:41 - Last edited on 19-Jul-2023 21:43:54 by Sesemaru

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
With a wc / fletch rework to 120 I'm doubtful current metals we use for ammo would be impacted. If anything we'd see that with a Range boost to 120 as I can't see them changing the level requirements to create the bronze - rune and baneful ammo types
Casual legacy trash of 19 years in RS, author of 6 books irl

20-Jul-2023 06:02:34

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
After looking again they only changed the Smithing requirements for the weaponry and not the level at which you can use them. It used to be high level for smithing and low level to use, I forgot that its always been a low level to use them, and perhaps the same level as it's always been to use them in melee.
But the level requirement for melee and ranged to use the grades of weapons are the same, so you're probably right on the level requirement not changing on what level you can use them.
It was my mistake in thinking it used to be a higher level to use them than it is now, but it wasn't.

I will say though, it is 54 to fletch mith bolts and 30 to use them, 61 to fletch addy bolts and 50 to use them, it is 69 to fletch rune bolts and 50 to use them. So that part of it will probably change if they are consistent with how they have smithing be the same level requirement to use weaponry in melee and armor for defnc as it is to smith them
30 for smithing mith 30 attk to use, 40 to smith addy and 40 attk to use, 50 to smith rune and 50 attk to use. So while the level requirement may not change for when you can use them, the level when you fletch them, if they are going to be consistent, will change so that the fletching requirement to fletch the bolts will be the same as it is to use them, so it will be 30 to fletch mith bolts instead of 54, 40 to fletch addy bolts instead of 61, and 50 to fletch rune bolts instead of 69.

So while the stats won't change, the level requirements to make them will if they are planning on being consistent.

Usually after 99 for a skill that goes past 99, it is not as meaningful of content after 99 as before, so while you are right about the Ranging requirement probably not changing, you are probably wrong that the Fletching won't.

20-Jul-2023 13:41:38 - Last edited on 20-Jul-2023 13:46:29 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I said you were right for the most part on the stats.
But I wasn't ranting, I was just saying. What I said was right. Instead of acknowledging it was right, you make fun of how simple it is to fix. Instead of acknowledging you were wrong.
So you are ignoring when you're wrong, by poking fun at things to take attention off the fact that you're wrong.

Btw anyone who was offended by something I said, that was to this guy and this guy alone.
Because what he's doing is obnoxious.

21-Jul-2023 01:04:23 - Last edited on 21-Jul-2023 22:22:59 by Sesemaru

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