Hey, thanks for taking the time to write out and share your idea. I appreciate the care put into it!
I like the idea of skilling bosses, especially ever since Croeseus was released. I especially like your idea of implementing agility into potential skilling boss battles!
"- Dodge attacks could be an in-built function of Agility - higher level = more chance of dodging an attack;
- Abilities tied to the Agility skill to dodge attacks;
- Climb to areas of the den that give you an advantage over the NPC;
- General shortcuts around the den that help the kills become more efficient."
I think there's a ton more potential with agility, too! I think run energy being something we have to manage, much like hitpoints, prayer points, and summoning points can be a really interesting facet to a skilling boss.
One way I think this can be implemented is through arena size. For skilling bosses, I assume the weight of all the gathering materials will add up, and so unlocks such as the salt pool or using summer pies as food could play into the strategy. This also brings in dilemmas such as having to decide between an agility outfit or skilling outfit, which can also be really interesting to see play out!
13-Jan-2022 08:56:10
- Last edited on
13-Jan-2022 09:00:34
by
of Kyle