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2h Shields!

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I ate all
Sep Member 2013

I ate all

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I suggested making the defensive abilities special attacks, one for the 2H shield and one for defenders so they remain unique from each other.

However alternatively you could just make them defensive abilities than require "offensive shields" to use, as they're heavily block and counter based.


Counter and Siege sound strong, until you consider their base damage is lower due to the shield requirement.

Counter is essentially a 2.4s Reflect that only reflects the strongest hit, but at base worse than Snipe due to the 1 tick longer charge time. It would only be better DPS than normal 2H Snipe if hit for over ~3k while charging

Siege Wall originally was a threshold idea, which is why I made it cost 15% adrenaline. You should consider that Destroy or Choke does more damage (no shield req) and because it stuns the enemy, they cannot damage you making it great at Telos or Magister. Siege Wall essentially replicates that effect but protects you from bosses that are immune to stuns or groups of enemies, at lower damage.

The fact that it's channeled makes it highly risky for tanking too. If the boss uses a lingering AoE such as Ambassador corruption or Yaka Tendrils, you'll be damaged heavily the moment the channelling is over, unlike Barricade where you can move off without being damaged. There's also the risk of stuns, for example Telos Double Tap, Volcanic golems, or in PvP stuns will cancel Siege Wall, unlike Barricade which keeps its effect.

In most situations where you'd use Siege Wall, there are better options. Sure you could block Telos "So much power" attack with it, but Resonating it would be better. It could block Ambassadors Magic Barrage, but during that phase you need to constantly move to block his healing so channelled abilities aren't recommended.
of the elves

21-Nov-2019 14:45:10 - Last edited on 21-Nov-2019 15:31:02 by I ate all

Stoic n Vain

Stoic n Vain

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Ah ok. They'd still be unique because one uses dw abilities and the other 2h.
True. I prefer them being defence abilities that require offensive shields.

True.

Didn't realise that asphyxiate would interrupt siege wall. You do still get stunned even when you block all the damage. You'd have to anticipate in order to make the ability as strong as I initially thought. That's good.

I see that siege wall is a good replacement ability for the bosses that can't be stunned.

The problem is, that we already have almost enough damage reducing abilities to keep in a string of rotation, reducing significant amounts of damage, almost constantly. If you string defensive abilities correctly one after the other, you'll rarely get hit for full damage. Adding a short ability like counter may be ok, but having another (half) barricade is probably going to cause an issue - where people will never need to take full damage ever (or close to it). Maybe if it shared a CD with one of the existing damage reduction abilities, that'd be a solution.
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Nov-2019 05:22:41

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said :


The problem is, that we already have almost enough damage reducing abilities to keep in a string of rotation, reducing significant amounts of damage, almost constantly. If you string defensive abilities correctly one after the other, you'll rarely get hit for full damage. Adding a short ability like counter may be ok, but having another (half) barricade is probably going to cause an issue - where people will never need to take full damage ever (or close to it). Maybe if it shared a CD with one of the existing damage reduction abilities, that'd be a solution.


On the level 120 farming livestream they've revealed the totem perk for Malletops is +3 seconds per tier duration for Barricade, so you can have 16s Barricade, then hinted that it'll be useful for upcoming bosses (alongside Elder Overloads). As tanking gets tougher, more defensives will become necessary.

I did a some bossing before BXW and looked for situations where Siege Wall would be good, but it's more niche than I thought.

At Ambassador, it could be used to block a single shockwave but they're far too spaced and can only block one, which is comparable to Resonance or Disruption shield with no adren cost. His corruption and blackhole force movement which interrupts Siege Wall. During the magic barrage phase, it could block the whole barrage, HOWEVER during that phase, you have to walk clockwise around Ambassador to prevent his healing. Siege Wall is a channelled ability so walking cancels it.

Telos has few hard hitting abilities, but then Resonance is preferable as theres no adrenaline loss and can block Double Tap (stun interrupts Siege Wall). Could be used to nullify font damage, however peps prefer to use Reflect + AoEs to clear golems, and the font damage is longer than 4.8s.

Arraxor resets defensive abilities non-stop with his egg drop and web wrap.

Tl'Dr Siege Wall has notable weaknesses and is niche despite how strong it sounds
of the elves

25-Nov-2019 05:26:28

Stoic n Vain

Stoic n Vain

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16s barricade... oh my. OP. But if harder bosses come out, i guess it could be ok. It'll make all existing bosses so much easier though, if abilities keep getting more effective...
I know that's just how game progression works, but it's sad at the same time.

A big problem is 16s barricade in PVP will be hell. O_o
Maybe the enhancement won't work in PVP areas.

Good to know that siege wall is more niche than you thought. It'll be interesting to test if it goes live.
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2019 06:37:33

I ate all
Sep Member 2013

I ate all

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Looks like they nerfed the +3s Barricade duration to 1.8s due to feedback on Reddit and the fact it stacks with Turtling invention perk. Didn't nerf +20%/+40% crit chance on Meteor Strike, which would be insane with 2H Shield + Revenge. of the elves

25-Nov-2019 17:57:19

Stoic n Vain

Stoic n Vain

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It says 1.8 seconds per tier. Don't know how many tiers there are. Let's say the minimum is 2, because they wouldn't say per tier if there's just one. Currently 9.6 seconds, boosted to 13.2 seconds. That's already a big increase. If 3 tiers, 15 seconds. Very strong, even without turtling perk. Can't wait to get it, test it and be OP. Lol.

It sure would be insane, even just for regular 2h, but especially 2h shields using revenge, like you said! :D
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2019 23:30:10 - Last edited on 25-Nov-2019 23:32:48 by Stoic n Vain

I ate all
Sep Member 2013

I ate all

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Well, with the way PoF works, theres only 2 Large Dino pens, and to get the prolonged Barricade perk you need a Malletops in one pen for tier 1 (+1.8s), or tier 2 for both (+3.6s). You can get the +20%/+40% Meteor Crit if you put a Corbula Rex in instead.

Currently no one has elder versions of any of the other dinos as the update was today and dinos take a few days to reach elder, so no one knows what the other perks are. It's likely there are perks that affect other abilities.
of the elves

26-Nov-2019 01:23:45

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