Being able to exchange 10 Adrenaline for 1.8s of 50% damage reduction would be pretty OP if it had no CDs and didn't use GCD, as you could use it almost constantly alongside basic DPS abilities. Halving Bash CD without GCD would be more DPS than MH + OH
If you're not fond of RNG, the 2H could simply have 4% PvM damage reduction (same as T40 shield).
I've had two concepts for Defensive Ability codexs" which you could turn into a special attack for the 2H, then give the other to Defenders. They're both channeled however so they would work on the GCD and be un-usable with DPS abilities.
Counter: 20s CD, +8 adrenaline when used
For 2.4s, you charge a very strong attack and take 50% less damage while charging. The attack when unleashed deals 150%-250% weapon damage plus the strongest hit taken while charging.
With no damage taken, it's comparable to Snipe with a 1 tick longer charge. However if timed correctly against a strong enemy attack, it reduces that attack and adds it to yours.
Siege Wall: 30s CD, costs 15% adrenaline.
Block off enemy attacks while swinging your weapon overhead, dealing up to 188% weapon damage every 1.2s, for a total of 5 hits and 4.8s duration. While channeling this ability, you cannot take damage (replicates Barricade effect). Combo attack.
Originally I made this as a channeled threshold defensive ability concept with 157% weapon damage and gave it +2% crit chance per 5 shield tiers, so defenders would have higher base damage but lower crit chance compared to shields.
Compared to Destroy, it lasts 1 hit longer but due to the shield requirement deals less damage generally. Instead of stunning the enemy, it prevents you from taking damage which is handy when dealing with a string of heavy hits, however unlike Barricade its shorter and channeled meaning you cant do anything else during the ability, which can be risky as you cant move and cant do invulnerability synergies like "Heal Other + Barricade combo"
of the elves
21-Nov-2019 02:19:26
- Last edited on
21-Nov-2019 02:37:30
by
I ate all