Immediate Onslaught:
(replaces onslaught. Basic, threshold and ultimate) Onslaught can be activated with or without adrenaline, and will take 25% of adrenaline for each attack dealt, or self harm with no adrenaline. If activated with 0-24% adrenaline, self-harm will begin immediately, starting at 20% of damage dealt, increasing by a further 15% of damage dealt each attack. (This means that on the 6th hit, you’ll pretty much be hurting yourself as much as your opponent). Same cool-down as onslaught.
Perhaps onslaught could be made the same for melee as it is for ranged/mage. You can activate it out of melee distance, and it has a range of 8 spaces.
Constitutional precision
(threshold) level 40 constitution. 1 minute cool-down. Deal up to 30% of your maximum life points as damage, bypassing your opponent’s armour for 1 second per 1k of your maximum health. Eg 9,900 total life points = a duration of 9 seconds. (It's like a prayer drop, but for armour).
Boss-like
or
Like a Boss
(ultimate) level 50 constitution. 1 min duration, 5 minute cool-down.
* Health boosts only work in PVP. Damage boost can work in PVE.
Your damage is increased by 20% for 1 minute. Your total lifepoints and all healing will be multiplied by the number of players attacking you at the time of activation, and will not change until Boss-like expires.
Example:
Let’s say you are being piled by 5 players. You activate “Boss-like”.
Your 9,900 lifepoints (x5) becomes 49,500
Sharks would heal 10,000 instead of 2,000
Resonance will heal you for 5x what the opponent would have hit.
Ultimate healing abilities heal by percentages as normal (eg 40% max LP).
Your damage would be 20% higher. Good luck to those 5 guys…