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The New Wild (instanced)

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Hispid Gnome
Nov Member 2011

Hispid Gnome

Posts: 1,115 Mithril Posts by user Forum Profile RuneMetrics Profile
I like the idea. Not had a chance to read whole thing right now as I'm busy but posting so i remember to read later.

it is similar to an idea i came up with a few years ago which was kind of a mash up of stealing creation in a shard wildy. So idea was ppl could either go in naked and make tools armour weapons etc like stealing creation so no risk. Or could take their own gear therefor more risk but better gear.

Idea was the longer you were in wildy the more points you got and the deaper you went the faster points went up also better resources deeper so better xp and the more you do the more points... pk mechanic was simple. Kill someone get their gear + half their points. Dead player respawns in edge with half their point remaining. that way it's never a wasted trip.

As i said will read yours in full laters.
There are 10 types of people in this world. Those that understand binary and those that don't.

05-Oct-2020 17:06:07

Amascutian

Amascutian

Posts: 546 Steel Posts by user Forum Profile RuneMetrics Profile
About roaming bosses
I think lore is very important here, you cant just take out KQ from her natural habitat to make her a wilderness monster.

Tztokjad is in my opinion tolerant to humans and lives a happy life among other tzhaar creatures as long as we dont break into his home. He only feels comfortable in high volcanic temperature, pressure conditions etc. far away from the wilderness.

The spirit beast used to be the antagonist long ago who terrorized people in forinthry. Good idea. The only problem is that boss hunters would be upset if they had to go to pvp areas to fight him. How about his "sister"?

Revenants: releasing revs and leaving one of each of them in the cave would be great.

Kril: Since the god wars has ended, the is no reason for a zamorakian and bandosian commander to patrol in a wasteland.

Bosses shouldnt intrrupt pvp fights thats important!

06-Oct-2020 12:03:59

Hispid Gnome
Nov Member 2011

Hispid Gnome

Posts: 1,115 Mithril Posts by user Forum Profile RuneMetrics Profile
Have had a chance to read it now and well done a lot of thought has gone into this. The main problem I see is that all the rewards seem to be pve pvp based and only for use in the wild? so the only people it will attract are people who already like the wildy and there aren't many of them left. The people that need to be attracted are the skillers. You need the bottom of the food chain for the predators to thrive. I would suggest being able to trade points for skilling supplies such as grimy herbs, raw fish, ores etc. I also think you should consider my idea of points being pk'able.
There are 10 types of people in this world. Those that understand binary and those that don't.

06-Oct-2020 14:42:40

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey Hispid Gnome, thank you for reading and commenting!

I like your wilderness idea! I too thought stealing creation was cool and that a PK version of it could be made. Also interesting that you can still bring your own gear if you wanted to.
I like the idea of the mechanics also, but I don't think that they correlate to The New Wild's mechanics (personally). I think your idea is great, but as a separate PVP suggestion.

Your issues are addressed already.

Points technically are PK-able, but indirectly (all PKed items can be converted to wilderness points if desired). It's only the player's earned points that cannot be PKed. Risked points are always on the table.

No, items don't only have use in The New Wild. They can be converted to a non-wild equivalent by spending wilderness points. They will then be just like any other item in the normal game and can be used or traded etc.

Skillers are drawn to The New Wild also. Divine location-like spawns will offer greater yield than skilling anywhere else on the outside. All wilderness items can be converted to points, and almost all items can be transferred to non-wilderness items at the cost of points. XP can also be bought with wilderness points. Skilling should be great in TNW, particularly if the player knows how to survive. Resources/XP/GP - it's all there for the taking, with my unique point and item conversion system.

There's too much to take in so I can understand if you missed a few things.

I didn't intend for points that have already been earned to be PK-able.
I think of them more along the lines of the coin pouch. There's still a lot of potential points to be lost upon death though, in the form of gear and resources.

Thank you very much for appreciating the fact that I put a lot of thought into this ;)
I hope you enjoyed the read.
The New Wild (instanced) <---------> Enhancing Combat and PVP

10-Oct-2020 07:27:43

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
I was just thinking - perhaps earned points could be risked, but once you enter the safe zone, they then become "safe earned points". They get added to your existing safe earned points and you start again at 0 "risked earned points" when you leave the safe zone to enter back into The New Wild. It could work. Thanks for the suggestion! :D The New Wild (instanced) <---------> Enhancing Combat and PVP

10-Oct-2020 07:42:35

O Teragard
Jun Member 2023

O Teragard

Posts: 4,181 Adamant Posts by user Forum Profile RuneMetrics Profile
decent thread. deserves a bump. we need to figure out the wilderness in this game. right now it's just a sack of outdated content because no one wants to do anything about it. Forinthry lore would be nice, and we can't get that while no one engages in forinthry Click here for ideas on exploring other worlds, specifically the human homeworld Teragard. This one's me baby

16-Jan-2021 02:05:25

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