Roaming and Instanced Bosses
Currently, I will be using existing bosses and altering them to suit the new wild mechanics. Unique “new wild bosses” can be gradually added at a later stage.
Using current bosses means that the content has mostly already been created, they just need to make them spawn in the wild, change a few mechanics and enable PVP.
All bosses could be ghostly/revenant versions of themselves (all white/see through). Killing wilderness bosses will not increase your boss kill count. I added this because it would be game-breaking to allow it. For example: if you cannot usually attack that boss in the outside world eg- not having 70 strength, yet you are killing Graardor in the wild.
Almost all bosses will have the potential to spawn in the wilderness at some point. Their rare drop chance will be increased. No “kill count” will be required to kill the GWD bosses. Bosses probably won't be accompanied by their minions, with the exception of "instanced" bosses explained below.
There will be two types of bosses, “Instanced” bosses and “roaming” bosses.
Using current bosses means that the content has mostly already been created, they just need to make them spawn in the wild, change a few mechanics and enable PVP.
All bosses could be ghostly/revenant versions of themselves (all white/see through). Killing wilderness bosses will not increase your boss kill count. I added this because it would be game-breaking to allow it. For example: if you cannot usually attack that boss in the outside world eg- not having 70 strength, yet you are killing Graardor in the wild.
Almost all bosses will have the potential to spawn in the wilderness at some point. Their rare drop chance will be increased. No “kill count” will be required to kill the GWD bosses. Bosses probably won't be accompanied by their minions, with the exception of "instanced" bosses explained below.
There will be two types of bosses, “Instanced” bosses and “roaming” bosses.
Instanced bosses
Normally "instanced" bosses will spawn at a location in the wild, with all of their mechanics in place, only it'll be a free for all PVP area. Players can kill the boss or kill each other or both.
Instanced bosses will have a specific location or locations where they will spawn. These will be the bosses that would not be suitable to “roam” and rely on mechanics created in the area that they dwell in. (bosses that either don't move or require an instance with specific mechanics).
One potential area for these instances to spawn is the King Black Dragon’s lair. Not only will the instanced boss spawn, but the area will also update to that of the boss’s typical instance. Corporeal beast’s lair is another option.
The New Wild (instanced)
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Enhancing Combat and PVP
Instanced bosses will have a specific location or locations where they will spawn. These will be the bosses that would not be suitable to “roam” and rely on mechanics created in the area that they dwell in. (bosses that either don't move or require an instance with specific mechanics).
One potential area for these instances to spawn is the King Black Dragon’s lair. Not only will the instanced boss spawn, but the area will also update to that of the boss’s typical instance. Corporeal beast’s lair is another option.
13-Jan-2019 01:13:51 - Last edited on 13-Jan-2019 03:39:52 by Stoic n Vain