Question:
"Why would you boss in the wilderness, when you can boss without PVP risk outside of the wild?"
Answer:
The loot drop rate for bosses will be increased and balanced based on the fact that a moderate amount of time will be spent fighting players, which would otherwise lessen boss farming efficiency per hour. This is essentially a far higher risk, much more rewarding way to boss and you can PK others for what they've gained too!
Let's say that on "the outside" someone would typically kill 18 bosses in 1 hour.
In the new wild, with all of the chaos going on, players roughly get only 6 boss kills per hour.
If this ratio turns out to be accurate, boss drop tables will be
at least
tripled in TNW.
Another advantage of killing bosses in The New Wild is that you don't need kill count for those bosses that normally require kill count.
Question:
"Bosses spawn/re-spawn faster outside of TNW, meaning you can get more boss kills per hour, why then would I boss in TNW?"
Answer:
Boss drops will be further buffed accordingly - to compensate for them spawning less frequently and for average time searching for wandering bosses and gathering the supplies needed to fight them. Maybe they will
always
drop 1 thing from the "rare" category. Additionally, bosses will have a chance to drop Wild Codexs and unlock ghostly pet versions.
TNW will be a lot less grindy than what players are used to, because it won't be a boss farm. You have to search for your supplies. You have to search for bosses to fight. You won't know which boss you'll come across next. You will either try to avoid players, team up with them, or pursue them in awesome "risk-all" PVP battles.
This will be the "anti-grind" version of Runescape and it will be just as rewarding in terms of GP/XP, if not more. The biggest reward is of course FUN and THRILL factor!