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Will RS ever be Scaled Up?

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Ghosttalon
Oct Member 2020

Ghosttalon

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Despite the job it's going to be, they're eventually going to have to face the fact that this is necessary.

Right now, they're 'gaming' the system (pun intended) to give the illusion of distance between places separated by a bit of water. That's only going to go so far. NXT has made this problem more obvious than ever.

15-Oct-2016 14:05:08

Lurgal
Nov Member 2021

Lurgal

Posts: 204 Silver Posts by user Forum Profile RuneMetrics Profile
Ghosttalon said :
Despite the job it's going to be, they're eventually going to have to face the fact that this is necessary.

Right now, they're 'gaming' the system (pun intended) to give the illusion of distance between places separated by a bit of water. That's only going to go so far. NXT has made this problem more obvious than ever.


You are totally right.

I do give credit to Jagex though with the ingenious way the managed to 'hide' parts of the game from other parts. The best example of this is the way they hid Karamja from the mainland. You used to be able to see Karamja from Rimmington and it looked like your character could jump to it. However with the release of NXT, all of Karamja is invisible to the mainland (and vice-versa), this justifies the 'epic sea voyage' cut scene :P

There are parts of Runescape where the new draw distance does subtract from the game immersion however. The biggest face-palm one being the fact that the Lumbridge Swamp is a few squares away from the Desert.

I would love to see wider rivers too!

23-Oct-2016 03:05:52

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23-Oct-2016 03:46:28

Twillow
Aug
fmod Member
2005

Twillow

Forum Moderator Posts: 49,249 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ya know, DestinyNukem, your post seemed oddly familiar...

So familiar, its a direct copy and paste of someone else's post back on page 69, posted on 15-Mar-2015 . Deja Vu?

Please don't copy other players' posts and re-post them as your own, as that is plagiarism and isn't cool, especially when done on a mass scale.
like a chica cherry cola

@Twillow_RS|| #teamblue|| #Purple4life

23-Oct-2016 19:38:43

Solanumtinkr

Solanumtinkr

Posts: 22,240 Opal Posts by user Forum Profile RuneMetrics Profile
The only way to scale up would be with a new continent designed to be large and open up only a bit at a time as required. This has the drawback of not being directly accessible by running I suppose. Spreading the main map apart would require an epic amount of work; basically rebuilding the mainland and repossintion everything on it, including spawn spots from scratch.


Not sure on technical feasibility, but extending the main map might work but only to add land around the edges by extending the outter rim. Still a lot of work I would think as the outter islands would have to be moved. And I assume the engine for that would have to be redesigned.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
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23-Oct-2016 19:47:00

RickTheSloth
Mar Member 2018

RickTheSloth

Posts: 557 Steel Posts by user Forum Profile RuneMetrics Profile
GhostlyBard said :
If your going to "scale up", you might as well build a whole new game whilst your at it.
In some regard it'd probably be easier to do.


Considering they just made a new client, I doubt this will happen in the near future. We're talking at least another 5 years before Jagex considers scaling up, and even then it would take at least another 3-4 years of Dev time making a new client that adheres to the current landscape that we have. That's ofcourse assuming you're still wanting to scale it up at that point.

Don't get me wrong though, I'd love to see RuneScape scaled up along with removing the tick system for "wasd" movement. But the fact of the matter is, is that the scale of a project like this would be monstrous. We're not just talking about making cities/buildings/landscape bigger and/or a graphical update. It would stretch in to making a new client, rebalancing for skilling and combat, rebalancing for the economy, etc. This is a multi year project which I don't think Jagex have the resources or time to go for.
"
I am the master of my fate, I am the captain of my soul.
" ~ Mandela ~

24-Oct-2016 01:31:00 - Last edited on 24-Oct-2016 01:36:49 by RickTheSloth

Lurgal
Nov Member 2021

Lurgal

Posts: 204 Silver Posts by user Forum Profile RuneMetrics Profile
RickTheSloth said :
GhostlyBard said :
If your going to "scale up", you might as well build a whole new game whilst your at it.
In some regard it'd probably be easier to do.


Considering they just made a new client, I doubt this will happen in the near future. We're talking at least another 5 years before Jagex considers scaling up, and even then it would take at least another 3-4 years of Dev time making a new client that adheres to the current landscape that we have. That's ofcourse assuming you're still wanting to scale it up at that point.

Don't get me wrong though, I'd love to see RuneScape scaled up along with removing the tick system for "wasd" movement. But the fact of the matter is, is that the scale of a project like this would be monstrous. We're not just talking about making cities/buildings/landscape bigger and/or a graphical update. It would stretch in to making a new client, rebalancing for skilling and combat, rebalancing for the economy, etc. This is a multi year project which I don't think Jagex have the resources or time to go for.


I never actually thought about jagex's 'limited' resources... You may have a very good point there :/

I still think RS NEEDS to be scaled up for the game to grow though. It has to happen at some point

04-Nov-2016 09:31:01

Recno Mance
May Member 2022

Recno Mance

Posts: 3,973 Adamant Posts by user Forum Profile RuneMetrics Profile
RickTheSloth said :
GhostlyBard said :
If your going to "scale up", you might as well build a whole new game whilst your at it.
In some regard it'd probably be easier to do.


Considering they just made a new client, I doubt this will happen in the near future. We're talking at least another 5 years before Jagex considers scaling up, and even then it would take at least another 3-4 years of Dev time making a new client that adheres to the current landscape that we have. That's ofcourse assuming you're still wanting to scale it up at that point.

Don't get me wrong though, I'd love to see RuneScape scaled up along with removing the tick system for "wasd" movement. But the fact of the matter is, is that the scale of a project like this would be monstrous. We're not just talking about making cities/buildings/landscape bigger and/or a graphical update. It would stretch in to making a new client, rebalancing for skilling and combat, rebalancing for the economy, etc. This is a multi year project which I don't think Jagex have the resources or time to go for.


I don't know where you are getting these random numbers from, i highly doubt it would take 4-5years to do at all.

Given that they have made a number of games, that totally flopped(fun orb, transformers etc), so given they have no problem wasting money of failed projects. if they used this money to scale up runescape i can't see it taken anymore then 2 years max.

Also how would this have an impact on the economy? we already have multiple ways of travelling to locations.

Also old school have just revamped a large map, that was done by what 1, 2 people?

04-Nov-2016 17:00:04 - Last edited on 04-Nov-2016 17:03:21 by Recno Mance

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