We're more likely so see more skills hit 120 with another rework before getting another skill (if ever)
Plus a lot of concepts can also easily get put into an existing skill.
Magic and crafting for example are so broad ... (Magic has combat, teleportation, alchemy, enchantment) Crafting has glassmaking, leather working, jewelry, pottery.
"Animal Husbandry" (whatever names you want to use) more or less became Player Owned Farms and an extension of Farming.
Necromancy could just be a hybrid of magic or summoning,or even just one of them.
02-May-2020 03:41:33
- Last edited on
02-May-2020 03:47:47
by
Deltaslug