This is why we've seen much growth in the number of high level bosses over recent years, yet seen other aspects of the game decline to dead content.
- A Cole, page 2.
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1. A Cole is using the words "much growth" in reference to the quantity of bosses here, and you are claiming in the above post that he believes RS3 has "not too many high level bosses" This would indicate that you read the exact opposite thing he said.
2. A Cole introduces a concern I didn't even call out in my list - in that too many high level bosses and their drop tables could render other content, particularly those accessible by a Lvl 3 combat account, dead. This is again, not strictly held to the quantity of the bosses we are able to fight, but also the quantity of dropped items and the cost for a skiller to create or gather them.
3. Those two concerns I already listed are as follows, More bossing content (or content that has combat level requirements, such as quests) directly impacts the amount of new content a Lvl 3 can access. Also, that boss drops with high quantities can quickly devalue common skilling products, which hurts skillers disproportionately economically because they are unable to buy in on fighting the boss for equivalent return and the process of obtaining those items is much slower.
This is an area Jagex is seemingly aware of and deserves -some- praise. It was Mod Jack that spent a fair amount of time explaining how the Garden of Kharid update contained an update to boss and slayer drop tables that swapped out Herbs for their seeds, which encourages more players to actually farm. It also means that as recently as roughly half a year ago, Jagex would see areas where this "balance of skilling and bossing content" could be improved upon.
Quest Cape Owner since 2021
Maxed
- July 31st, 2022