Forums

Necromancy as a skiller?

Quick find code: 16-17-82-66280929

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Everyone should be able to play RS how they wish.

Pretty much every player who chooses to limit their accounts do so in the full knowledge that they won't be able to access everything.

It seems that while Necromancy will be skiller-friendly, it will not be friendly to pure non-combat skillers.

I have yet to see anyone complaining about this, and I'm sure players who choose to create Necromancy pures will be just as conscious of their limitations.

However, it doesn't mean pures should be completely left in the dark when it comes to development. Some developments can be pure friendly. Some, not all. If you think this is ruining the game then you can cancel your membership... oh, it seems you have already. Seems like an odd hill to die on to me.


~A~

05-Jun-2023 21:00:52

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
I have yet to see many people making a complaint about Necromancy being a combat skill.

What I have seen, is Skillers feeling like Jagex either baited them with language that was supposed to cast a wide net (You can skill -or- kill your way through Necromancy! - definitely something that skiller pures would naturally have questions about given its phrasing.) - or feel like the language wasn't a necessary sell for the skill to begin with (They could have said - Similar to how you can gain Magic experience through certain activities out of combat, you can gain Necromancy experience from doing rituals!)

My takeaway from this whole ordeal is that Jagex could stand to use less fluffy promotional language and be more specific about certain aspects of their content when it comes time to make reveals like this.

It's been a problem for a year at least now, so I can't hold the Skiller Pure community for their gripes in the communication aspect.
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

06-Jun-2023 03:29:36

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Everyone should be able to play RS how they wish.

Pretty much every player who chooses to limit their accounts do so in the full knowledge that they won't be able to access everything.

Yes, but they will still rant on the forums, and do everything they can to try and get the game changed.

06-Jun-2023 10:33:43 - Last edited on 06-Jun-2023 10:39:51 by Bertel62

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
I have yet to see many people making a complaint about Necromancy being a combat skill.

What I have seen, is Skillers feeling like Jagex either baited them with language that was supposed to cast a wide net (You can skill -or- kill your way through Necromancy! - definitely something that skiller pures would naturally have questions about given its phrasing.) - or feel like the language wasn't a necessary sell for the skill to begin with (They could have said - Similar to how you can gain Magic experience through certain activities out of combat, you can gain Necromancy experience from doing rituals!)

My takeaway from this whole ordeal is that Jagex could stand to use less fluffy promotional language and be more specific about certain aspects of their content when it comes time to make reveals like this.

It's been a problem for a year at least now, so I can't hold the Skiller Pure community for their gripes in the communication aspect.
This sums it up very accurately.


~A~

06-Jun-2023 12:11:39

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
A  Cole said :
Everyone should be able to play RS how they wish.

Pretty much every player who chooses to limit their accounts do so in the full knowledge that they won't be able to access everything.

Yes, but they will still rant on the forums, and do everything they can to try and get the game changed.
I'll admit that I created a thread not so long ago asking why the new Fletching and Firemaking training methods were locked behind a high level combat quest. This was not so much a rant that content was locked behind combat, it was a concern that those that would use new methods of training were immediately locked out of it for seemingly no reason, and those who can access it probably wouldn't use it much anyway. In other words, they've not learned from old lessons and created something that had the potential to quickly become dead content.

So, yes you may have seen rants on the forum from skillers, but don't get confused with what the rant is about. Skillers understand their limitations, and they also have a deep understanding of the game, arguably a deeper understanding than non-skillers. Their feedback is sometimes invaluable.


~A~

06-Jun-2023 12:18:29

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
A  Cole said :
Everyone should be able to play RS how they wish.

Pretty much every player who chooses to limit their accounts do so in the full knowledge that they won't be able to access everything.

Yes, but they will still rant on the forums, and do everything they can to try and get the game changed.


Consumers can all share their opinions, but what products a company make is most definitely wisely based on real world revenues and future trend analysis.

06-Jun-2023 17:00:59

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Bertel62 said :
A  Cole said :
Everyone should be able to play RS how they wish.

Pretty much every player who chooses to limit their accounts do so in the full knowledge that they won't be able to access everything.

Yes, but they will still rant on the forums, and do everything they can to try and get the game changed.


Consumers can all share their opinions, but what products a company make is most definitely wisely based on real world revenues and future trend analysis.
You come here often spouting big boy words, but I've yet to see you use them to empirically prove anything. This is yet another occasion. You may be correct in saying "what products a company make is based on real world revenues and future trend analysis". However, in this context it means very little.

Jagex don't have the spread of data to prove any of this. They tend to focus on one area of the game, find that it draws more players to that focus, which in turn skews their data to show that they should focus on that area more. This is why we've seen much growth in the number of high level bosses over recent years, yet seen other aspects of the game decline to dead content.

It's remarkable how many aspects there used to be in RS, but with many of those aspects ignored, many players have left the game, whereas those who stayed tend to be those who enjoyed the aspects that Jagex have focused on.


So whilst what you say is true, it's more true to say that Jagex have entered a vicious circle of their own doing, and the data they collect only reaffirms this cycle. It's a very dangerous path to tread, and is why companies pay statisticians a lot of money to interpret the data correctly.


~A~

06-Jun-2023 22:26:13

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Real world, audited and government audited financial results, as well as words of Jagex's own CEO, all proved the RS3 has been gaining real players and growing real revenues. It won't matter when a player who didn't level combat for over 15 years self-admittedy comes in the FGU of RSOF for self-denial.

"growth in the number of high level bosses over recent years"


We can call every NPC a "boss", but it means absolutely nothing. Quality is what players want, not quantity of trash mobs being called "bosses". Why should skllers care about bosses anyway. The even much better question is why should number of high level bosses matter to players who self-admittedly didn't level combat in RS3 for over 15 years? :D

07-Jun-2023 16:58:43

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Skillers have some reasons to worry about bosses.

> Catering to PvMers and lorehounds over other groups (Skillers, Minigamers, Pkers) has given more development time to those former players than the latter, and it could result in content that otherwise makes sense for the latter to access to be blocked by dangerous areas or combat in quests.

> Bosses regularly drop common loot in larger and larger quantities, which devalues the items. Skillers have to actually gather or craft those items much more slowly, so by sunk time, too much supply hurts these player’s disproportionately.
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

08-Jun-2023 00:02:21

Quick find code: 16-17-82-66280929 Back to Top