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All skills 120 in RS future

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Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
possible and I am not personally against it if they properly plan it and not make it incredibly aids to level.

After 99 they didnt really provide dung and slayer and invention with THAT much more than 1-99 did so it almost just became a further grind for comp.

I would like the grace period they included with slayer to give me a head start. Comp isnt just about cosmetics. It's a quality of life improvement and losing it for long periods of time just worsen your gameplay. You need to return it because you need the mechanics that it has that makes your gameplay significantly more bareable and one thing gameplay isn't on this game is bareable. People who hate on comp don't have one but having one is not about being elite or completing to me... But to have ease in my gameplay and not have to require several separate things when this cape is an all in 1.. if you understand

That said when summoning becomes 120 i will already be 200m so I hope for nothing that significantly wastes my time because I wont gain xp for it.

01-Oct-2018 18:18:19 - Last edited on 01-Oct-2018 18:18:38 by Smasherley

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 7,194 Rune Posts by user Forum Profile RuneMetrics Profile
The only way I'd support ANY further skills being increased to 120 is if Jagex improves the day-to-day gameplay of said skills. Construction, for example, would make a fantastic 120 skill but before they go to 120, I'd rather them implement alternate skilling methods for Construction. There is absolutely nothing fun about building and then destroying things in your house, or clicking to build the furniture packs. We need a D&D like Deep Sea Fishing, the Hall of Memories, etc. before increasing the level cap. Same goes for pretty much every other skill.

In general, RS needs better gameplay for skill training. More options. Things that you can do that are more enjoyable to do but offer a smaller XP rate, for example.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

02-Oct-2018 21:16:43

Tenebri
Jan Member 2015

Tenebri

Posts: 39,398 Sapphire Posts by user Forum Profile RuneMetrics Profile
Jaekob Caed said :
The only way I'd support ANY further skills being increased to 120 is if Jagex improves the day-to-day gameplay of said skills. Construction, for example, would make a fantastic 120 skill but before they go to 120, I'd rather them implement alternate skilling methods for Construction. There is absolutely nothing fun about building and then destroying things in your house, or clicking to build the furniture packs. We need a D&D like Deep Sea Fishing, the Hall of Memories, etc. before increasing the level cap. Same goes for pretty much every other skill.

In general, RS needs better gameplay for skill training. More options. Things that you can do that are more enjoyable to do but offer a smaller XP rate, for example.


the issue with adding better skill training, or more options. theres always going to be 1 skill method thats better than others.. and then nothing changes. as all other methods are dead. like they are now but few years ago be best xp
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

02-Oct-2018 23:28:38

UrekMazino
Aug Member 2023

UrekMazino

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Tenebri said :
the issue with adding better skill training, or more options. theres always going to be 1 skill method thats better than others.. and then nothing changes. as all other methods are dead. like they are now but few years ago be best xp

I think the recent skill updates have done well to solve that issue.

1) Div: You can afk div arc contracts, or afk incandescents and do cache, or go the slightly more click intensive route and do hall of memories. All these methods are all fairly popular.

2) Thief: You can afk priff elves, or go the slightly more click intensive route and do safecracking, or afk safecracking, or still do dwarf traders if you don't wanna go into wildy, they're not so bad with master camo.

3) WC: You can afk crystal tree, crystallised acadia, or golden bamboos, all 3 are fairly popular.
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03-Oct-2018 02:10:33

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 7,194 Rune Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
Jaekob Caed said :
The only way I'd support ANY further skills being increased to 120 is if Jagex improves the day-to-day gameplay of said skills. Construction, for example, would make a fantastic 120 skill but before they go to 120, I'd rather them implement alternate skilling methods for Construction. There is absolutely nothing fun about building and then destroying things in your house, or clicking to build the furniture packs. We need a D&D like Deep Sea Fishing, the Hall of Memories, etc. before increasing the level cap. Same goes for pretty much every other skill.

In general, RS needs better gameplay for skill training. More options. Things that you can do that are more enjoyable to do but offer a smaller XP rate, for example.


the issue with adding better skill training, or more options. theres always going to be 1 skill method thats better than others.. and then nothing changes. as all other methods are dead. like they are now but few years ago be best xp


Well, they'd maintain the current gameplay so that the best method would remain the best method but there are players like myself that would prefer to actually ENJOY the training process thus why I love stuff such as Deep Sea Fishing or the Hall of Memories.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

03-Oct-2018 02:43:39

Tenebri
Jan Member 2015

Tenebri

Posts: 39,398 Sapphire Posts by user Forum Profile RuneMetrics Profile
Jaekob Caed said :
Tenebri said :
Jaekob Caed said :
The only way I'd support ANY further skills being increased to 120 is if Jagex improves the day-to-day gameplay of said skills. Construction, for example, would make a fantastic 120 skill but before they go to 120, I'd rather them implement alternate skilling methods for Construction. There is absolutely nothing fun about building and then destroying things in your house, or clicking to build the furniture packs. We need a D&D like Deep Sea Fishing, the Hall of Memories, etc. before increasing the level cap. Same goes for pretty much every other skill.

In general, RS needs better gameplay for skill training. More options. Things that you can do that are more enjoyable to do but offer a smaller XP rate, for example.


the issue with adding better skill training, or more options. theres always going to be 1 skill method thats better than others.. and then nothing changes. as all other methods are dead. like they are now but few years ago be best xp


Well, they'd maintain the current gameplay so that the best method would remain the best method but there are players like myself that would prefer to actually ENJOY the training process thus why I love stuff such as Deep Sea Fishing or the Hall of Memories.


so nothing changes. i enjoy the skilling process now...

how would you overcome this issue of getting new content out for a skill training method. to not be dead but wont kill another method?
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

03-Oct-2018 21:33:55

Zak Zakaryas

Zak Zakaryas

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I'm not sure if this has already been pointed out, but I'm sure Jagex will eventually raise all the skills to 120, but there's currently nothing above 99 in many skills that can be worked towards. Jagex still has a lot of content to place in everything before we can talk about raising the others to 120.

03-Oct-2018 22:07:30

Tenebri
Jan Member 2015

Tenebri

Posts: 39,398 Sapphire Posts by user Forum Profile RuneMetrics Profile
Zak Zakaryas said :
I'm not sure if this has already been pointed out, but I'm sure Jagex will eventually raise all the skills to 120, but there's currently nothing above 99 in many skills that can be worked towards. Jagex still has a lot of content to place in everything before we can talk about raising the others to 120.


well yeah obviously... theres not anything to be worked to after 99 as those skills stop at 99....
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

03-Oct-2018 22:32:26

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 7,194 Rune Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
snip


No, the skill itself doesn't change, they just add alternate training methods. I, myself, find skilling in RS to be one of the most mind-numbing, boring experiences in gaming. Granted, I don't play this game because of the skills, but a good game -- especially a good MMO -- regularly looks at itself to ensure that all elements are kept enjoyable.

Personally, I don't see how it's enjoyable to sit and click every so often, but I understand that some like that. That's why I said we need more alternate skilling methods like Deep Sea Fishing, the Hall of Memories, etc. Maybe we could give every skill an alternate method like that which is more engaging and fun, THEN increase the level cap.

And if we were to go beyond that, it'd require a significant overhaul of many of the skills. Considering how ridiculously long Jagex is taking to finish the M&S rework (I get that it's a lot of work but this is dragging on way too long; same with the bank rework), I don't think that'd be a viable plan. Maybe a long-term plan, but not for the short term.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

04-Oct-2018 02:37:32

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