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All skills 120 in RS future

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Doubleevil2
Mar Member 2007

Doubleevil2

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Lvl3baebee said :
Why don't you start a hardcore ironman account? Also, as I've said previously... Why 120 and not 126, since the real cap is level 126 for a skill?


I was looking forward very much to iron man. However when mod Mark reversed his support for the Inventor skill which he hyped so much at Runefest 2013 and then said he thought it was not needed at Runefest 2014, I decided not support Jagex further by creating iron man accounts, signing up for their new card game in future and am considering not renewing my support accounts when their membership runs out until the fate of Inventor is determined. I feel very betrayed their is a good chance the Inventor skill will go away. Mod MMG originally stated we would get the Inventor skill back in 2013. I obviously like new skills very much.


As far as lvl 126 is concerned, I would support that just as much as I would all skills lvl 120. In fact I would be in favor of no limits on how much xp may be accumulated in a skill.

Ty for your post.

09-Nov-2014 08:30:47

Doubleevil2
Mar Member 2007

Doubleevil2

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Smiley said :
I'm a tad conflicted over this issue of bumping skills to 120.

On the one hand, i've just come out of one of my longest "there's no point in me logging in" phases to go for 120 thieve based on a forum post i read on hlf. even with how fast thieve xp can be gained, this will still be a long term goal as I do not play as regularly as i once did.

I'm going for this goal simply because one day i was looking at hi-scores out of sheer curiosity and was shocked to see the number of maxed players. Granted i've been maxed for a while now and is only natural that numbers should increase over time. Having a comp cape no longer seemed that prestigious to me, so figured i'd go for at least 1 lvl 120 to set me apart from the other 2595-ers.

My back story aside...some skills do have the potential for content past 99. However many others do not simply because of how they are integrated into the game. Take rc for example...what would 120 have over lvl 99...? Nothing really..i make more runes/ess or i siphon some new creature in runespan. Sure you could introduce a new rune, but then magic has to be rebalanced and higher spell would likely require a higher mage lvl to use (logically speaking)

cont.


U raised many good points. I will reflect them on them for a few days and reply to them in future. Atm I am just to excited about batch 2 to care about much else.

Ty for your very thoughtful and detailed posts.

09-Nov-2014 08:42:50

Jazebel

Jazebel

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Lvl3baebee said :
Why don't you start a hardcore ironman account? Also, as I've said previously... Why 120 and not 126, since the real cap is level 126 for a skill?


What does that have to do with anything? Trade is the most interesting part of the game, why would anyone want to cut themselves off from that? Also not really interested in losing everything by dying..

Oh and 120 because dungeoneering already has that cap. Besides 120 looks "prettier".

09-Nov-2014 08:58:35

Kyogre

Kyogre

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Jazebel said :
What does that have to do with anything? Trade is the most interesting part of the game, why would anyone want to cut themselves off from that? Also not really interested in losing everything by dying..

Oh and 120 because dungeoneering already has that cap. Besides 120 looks "prettier".
His point about 120 was because level 120 is an arbitrary level that was only introduced because they couldn't fit Dungeoneering into just 99 levels. As such, level 126 would make more sense as an upper level limit due to it being the highest level obtainable with the current maximum of 200m XP

09-Nov-2014 09:37:51

Jazebel

Jazebel

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Kyogre said :
His point about 120 was because level 120 is an arbitrary level that was only introduced because they couldn't fit Dungeoneering into just 99 levels. As such, level 126 would make more sense as an upper level limit due to it being the highest level obtainable with the current maximum of 200m XP


I know but it's a weird exp cap. Whats 200m xp based on anyway? Im sure it's it's just arbitrary. 120 would still make more sense being an even number and leaving some exp to gain after capping.

In the end it wouldn't really matter though, if Jagex wanted a 126 cap for whatever reason, it's still an improvement.

09-Nov-2014 10:28:47 - Last edited on 09-Nov-2014 10:29:18 by Jazebel

Orion Pax

Orion Pax

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Jazebel said :
Kyogre said :
His point about 120 was because level 120 is an arbitrary level that was only introduced because they couldn't fit Dungeoneering into just 99 levels. As such, level 126 would make more sense as an upper level limit due to it being the highest level obtainable with the current maximum of 200m XP


I know but it's a weird exp cap. Whats 200m xp based on anyway? Im sure it's it's just arbitrary. 120 would still make more sense being an even number and leaving some exp to gain after capping.

In the end it wouldn't really matter though, if Jagex wanted a 126 cap for whatever reason, it's still an improvement.

XP is stored as a 1 decimal float, so the max XP possible is 214,748,364.7
200m is just prettier, sooooo yeah it's completely arbitrary. But so is a max lvl of 99. Or lvl 80 like in wow. Or lvl 30 in lol.

Jagex could raise the skill cap for just a few skills at a time, and they don't have to go all the way to 120 immediately.

09-Nov-2014 11:13:58

Lucine

Lucine

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It is just a matter of time as the Community is more and more accepting for the level 100-120 Content. New Game Content constantly buffs the best Exp Rates, and (even presently) getting a 99 would be getting to level 75 or so, in the past years. It is no longer a big deal.

Give it 2 years or so and you will see this discussion being taken much more seriously on Jagex's end.

I personally would love to see the Exp Cap raised from 200m to 500m, along with the Level 100-120 Content added, of course.
It is better to fail in originality than to succeed in imitation. ~Herman Melville

09-Nov-2014 11:23:12

Lucine

Lucine

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Also, for those worried about Combat being too overpowered at 120; Jagex can re-balance how levels contribute towards your Damage output, and make it so Level 120 would hit as much as a current 99 :) . Though, I'm not sure if you would like that after you spend a considerable time leveling it up from 99?

I saw a post regarding Runecraft as an example of how it is difficult to add new content for certain skills. Well, it is certainly difficult, and can be very difficult. Think of it as adding a new, half of a game to the current game. That surely would require a considerable amount of new ideas, which many will also need to be connected with other skills ideas.
It is better to fail in originality than to succeed in imitation. ~Herman Melville

09-Nov-2014 11:28:33

Jazebel

Jazebel

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The only thing that worries me, if they did it is them doing it wrong and creating gated content. They should not raise exp rates while raising the caps. Otherwise we might be facing 3x exp, 130 caps the next year, 5x exp, 140 caps the next and so on.

I think one of the things that makes RS good is that it's stable, it's like your go to game. You can take a break, sit a year out and when you come back, you come back to a maxed or high level character instead of having to see your character reduced back to a newbie and having to grind all the skills, money etc. again.

09-Nov-2014 11:37:13 - Last edited on 09-Nov-2014 11:38:08 by Jazebel

Hguoh

Hguoh

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Lucine said :
Also, for those worried about Combat being too overpowered at 120; Jagex can re-balance how levels contribute towards your Damage output, and make it so Level 120 would hit as much as a current 99 :) . Though, I'm not sure if you would like that after you spend a considerable time leveling it up from 99?


That would require a massive rework to nearly all of combat as all current levels of combat would hit less. Think about the effect on PvM, bosses will suddenly need higher stats to cope with them while the weapons and armor they drop (being a large chunk of a player's damage/damage mitigation) would become weaker as part of reducing the damage output of combat levels so that 120 = current 99).

Finally, nerfing all of combat still results in 120 being overpowered by comparison.

09-Nov-2014 14:25:35

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