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All skills 120 in RS future

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BlakeG33
Dec Member 2016

BlakeG33

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Does anyone play other MMO's like ElSword or DFO? There's another i'm forgetting where they increased the level-cap....... anyways, there's no reason NOT to increase the level-cap. The only reason people cry and complain is because A) It'll take more time and B) The power-gap increases.

How can this be solved? Easy.

If you've played games like DFO or Elsword, and a bunch of others that copy each other, you'll know about "enhancing" weapons. If Jagex implemented an enhancement system, it could make the power-gap a little bit smaller, and honestly it will also create a massive money sink.

There isn't a drawback that I can think of by implementing an enhancement system.

07-Nov-2014 22:22:39

Hguoh

Hguoh

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BlakeG33 said :
There isn't a drawback that I can think of by implementing an enhancement system.


Maybe the fact that it wouldn't lessen the power gap caused by increasing the level caps? Any enhancement a low level can put on their weapon can also be used by high levels resulting in the power gap effectively remaining unchanged.

07-Nov-2014 22:26:52

Smiley

Smiley

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I'm a tad conflicted over this issue of bumping skills to 120.

On the one hand, i've just come out of one of my longest "there's no point in me logging in" phases to go for 120 thieve based on a forum post i read on hlf. even with how fast thieve xp can be gained, this will still be a long term goal as I do not play as regularly as i once did.

I'm going for this goal simply because one day i was looking at hi-scores out of sheer curiosity and was shocked to see the number of maxed players. Granted i've been maxed for a while now and is only natural that numbers should increase over time. Having a comp cape no longer seemed that prestigious to me, so figured i'd go for at least 1 lvl 120 to set me apart from the other 2595-ers.

My back story aside...some skills do have the potential for content past 99. However many others do not simply because of how they are integrated into the game. Take rc for example...what would 120 have over lvl 99...? Nothing really..i make more runes/ess or i siphon some new creature in runespan. Sure you could introduce a new rune, but then magic has to be rebalanced and higher spell would likely require a higher mage lvl to use (logically speaking)

cont.

07-Nov-2014 22:27:47

Smiley

Smiley

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and if magic requires a rework, that would affect melee and range as well - lest RS turn into magescape (panic buy wands, jk not really)

But skills like herblore could be boosted to 120 in theory as it would provide a plethora of new potions that could be made. However with elf city pt 2 and the ability to combine potions that kinda removes an attribute of herb that could be unlocked past 99.

I know i've gone off on a few tangents in the course of this post but honestly I cant support skills going to 120 currently.

- Just because xp rates have been increasing getting higher/we have bxp for days on end does not mean that skill levels do need to be increased.

- from a new player perspective, how would you feel if end game xp lvl was 50m+ xp..13m grind seemed bad enough (or at least it did to me)

- too many skilling locations are dead because they do not provide top end xp/hr, filling in missing tiers makes no sense if as soon as you get to the next level they become hopelessly obsolete.

and finally..(at least for me)..let's face it RS takes a lot of grinding to max. At some point you realize, what's the point in grinding even further. Sure LOTS of people have xp past 13m in a skill...but what's the point in making content at 104m xp that <5k (idk what's highest skill besides dg with greatest number of 120) people will be able to access.


TLDR; 30/70 split for bumping to 120s (30% sure maybe, 70% nahhhhh)

07-Nov-2014 22:27:54 - Last edited on 07-Nov-2014 22:39:34 by Smiley

BlakeG33
Dec Member 2016

BlakeG33

Posts: 4,059 Adamant Posts by user Forum Profile RuneMetrics Profile
Hguoh said :
BlakeG33 said :
There isn't a drawback that I can think of by implementing an enhancement system.


Maybe the fact that it wouldn't lessen the power gap caused by increasing the level caps? Any enhancement a low level can put on their weapon can also be used by high levels resulting in the power gap effectively remaining unchanged.


Not really. It all comes down to whoever enhances higher. In actuality, you could have a lower-tiered weapon be the equivalent if not better than a higher-tiered weapon if you enhance it high enough. Enhancement however is based on luck.

E: I'm talking about drawbacks, you didn't point out a drawback. Equipment enhancements aren't a drawback. If anything, it improves chance of being able to contend with higher-tiered equipment.

07-Nov-2014 22:40:42 - Last edited on 07-Nov-2014 22:42:33 by BlakeG33

Hguoh

Hguoh

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BlakeG33 said :
Hguoh said :
BlakeG33 said :
There isn't a drawback that I can think of by implementing an enhancement system.


Maybe the fact that it wouldn't lessen the power gap caused by increasing the level caps? Any enhancement a low level can put on their weapon can also be used by high levels resulting in the power gap effectively remaining unchanged.


Not really. It all comes down to whoever enhances higher. In actuality, you could have a lower-tiered weapon be the equivalent if not better than a higher-tiered weapon if you enhance it high enough. Enhancement however is based on luck.

E: I'm talking about drawbacks, you didn't point out a drawback. Equipment enhancements aren't a drawback. If anything, it improves chance of being able to contend with higher-tiered equipment.


The flaw, is that it does not close the power gap. A high level weapon can be enhanced just as much as a low level weapon even if it is based on luck.

Furthermore since it would be based on luck, the richer high leveled players will be able to afford multiple tries at a good enhancement, while low levels will not. This means that high levels will actually have a better chance at gaining the best enhancements in a given timeframe than low levels will. This actually makes the power gap widen further.

07-Nov-2014 23:34:34

Blakeosaurus

Blakeosaurus

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I don't really support the increase from 99 to 120 but thats from selfish reasons, 99s were hard enough for me because I don't get alot of time to play and grind out a skill and that was only 13m xp... Although content wise it would be pretty cool but if the level cap did increase I'd like to see Max cape and comp cape be tweaked so that you need all 120s since 99 won't be max level anymore.

08-Nov-2014 00:59:04

leonox

leonox

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if jagex does a rework to balance everything then why not.

but just imagine they would either have to nerf existing monsters or buff to a point 99 isn't enough.

08-Nov-2014 02:18:16 - Last edited on 08-Nov-2014 02:20:42 by leonox

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