Not only did it split up the community, it also took away a number of developers. (ie: Mod Ash).
Could you imagine what they RS story development would/could be if those devs stayed and they all focused on just 1 game?
Fossil Island, Eastern Lands/Zeah, Myth Guild, and more could have all been added in RS3.
True, I have 0 idea what Runescape's player base would be like, or revenues, ... so it's quite possible that without OSRS, RS3 would only have 20-40k players hanging around, instead of a combined 100k between both games. Thus a major reduction in the number of devs supporting this game (assuming they even bothered to be still running the game today).
Issue 7: Slayer and skill Focus over questing
The player community in RS3 has a very high focus on skilling and PvM/Slayer.
Thus you've seen a lot of updates over the last few years churning out new combat mobs, new bosses, and new combat gear.
This along with more and more mid to end game skilling methods, quite a few of which are afk or efficiency focused.
Questing does get love, but it's not the end all/be all of the community.
Just look at Sliske's Endgame. Mod Raven and a few others spent a heck of a lot of time making the quest replayable. The net effect? 300 players did the replay within a short time of that release.
I'm sure that number has gone up a little since then ... but still. 300 within a few days of a major technical update?
True, SE is an end game quest (pretty much needing to do most of the other quests in game, plus Level 70-80 in all skills just to start it.)
But since the replay isn't a Comp/Trim req, and it doesn't have game breaking rewards (new gear, new mobs, new etc) most players don't have incentive to do it.
17-Mar-2018 04:22:22
- Last edited on
17-Mar-2018 04:31:07
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Deltaslug