Forums

Lack of New Quests Thread is locked

Quick find code: 16-17-499-65998105

F-bullet12

F-bullet12

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
This doesn't really affect me as I've only got 247 quest points so I've still got a long way to go before I complete all the quests. However if I had completed all the quests then I can see this being an issue as I know I would be wondering when the next quest would be available for me to play.

Hopefully when some new quests do release they can have multiple quests release at the same time so that its not just one new quest and then we have to wait ages for another one.

17-Mar-2018 02:33:00

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Issue 1: as mentioned, back in 2012-13, Jagex began a shift in the quest dev from churning out quests like Devious Minds (relatively simple mechanics and graphics) to over the top budget quests (ie: Fate of the Gods).
The drawback was that this meant WAY more development time and resources.
They've admitted that they've shifted away from this and are kind of "Returning to their roots". The 4 Menaphos quests and Pieces of Hate are the first examples of a return to the older development style.
BIG quests will still be done, but when it is felt it is needed.

Issue 2: the failure of the their planned development process
Jagex intended to switch to the style of development you see with Blizzard: instead of lots of smaller updates each week, they would instead do 1 HUGE update, but still output a small thing each week (if possible).
This was to get away from the batched content of The Arc and Priff.
Prob is Jagex was too small to do it, and they put WAY too much effort into Menaphos + the Slayer 120.
Thus for the entire first half of 2017, their dev teams were focused on 1 thing. This in turn crippled their dev for the rest of the year. They are only now getting out of that rut.

Issue 3: the change in focus
In 2012, the team decided to go the whole 6th Age route, even though they still had unfinished storylines. Elves/Plague, Dwarves, Myreque, Pirate/Rabid Jack, Desert, etc.
True, many of these quest lines are now complete, but we're talking about 1 line per year since then. If they hadn't done the whole God Wars 2/Sliske's Games, they probably could have wrapped all these story lines back in 2014-15, instead of now.

Issue 4: the rise of mini-quests
Sagas. Minis. Tales. We have no shortage of "quest like" content. It's just that though ... they aren't "quests".
They've tried to use these to help fill the gap.

Issue 5: OSRS
Despite the popularity of it, OSRS did one very nasty thing ...

17-Mar-2018 04:22:18

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Not only did it split up the community, it also took away a number of developers. (ie: Mod Ash).
Could you imagine what they RS story development would/could be if those devs stayed and they all focused on just 1 game?
Fossil Island, Eastern Lands/Zeah, Myth Guild, and more could have all been added in RS3.
True, I have 0 idea what Runescape's player base would be like, or revenues, ... so it's quite possible that without OSRS, RS3 would only have 20-40k players hanging around, instead of a combined 100k between both games. Thus a major reduction in the number of devs supporting this game (assuming they even bothered to be still running the game today).

Issue 7: Slayer and skill Focus over questing
The player community in RS3 has a very high focus on skilling and PvM/Slayer.
Thus you've seen a lot of updates over the last few years churning out new combat mobs, new bosses, and new combat gear.
This along with more and more mid to end game skilling methods, quite a few of which are afk or efficiency focused.
Questing does get love, but it's not the end all/be all of the community.
Just look at Sliske's Endgame. Mod Raven and a few others spent a heck of a lot of time making the quest replayable. The net effect? 300 players did the replay within a short time of that release.
I'm sure that number has gone up a little since then ... but still. 300 within a few days of a major technical update?
True, SE is an end game quest (pretty much needing to do most of the other quests in game, plus Level 70-80 in all skills just to start it.)
But since the replay isn't a Comp/Trim req, and it doesn't have game breaking rewards (new gear, new mobs, new etc) most players don't have incentive to do it.

17-Mar-2018 04:22:22 - Last edited on 17-Mar-2018 04:31:07 by Deltaslug

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
You've also got dud content dev.
- Sliske's Endgame replay
- Deathmatch and Bounty Hunter
- Mini games in general

... could almost loop in holiday events because they are one offs.

They spend a great deal of dev time on the technical, story, graphical (QA?), only to find that players don't want to do it.
Each of the above have their own list of issues, but it comes back to the same root ... if they understood the current community better ... they might have de-emphasized that dev and focused on other work.

17-Mar-2018 04:34:02

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
F-bullet12 said :
This doesn't really affect me as I've only got 247 quest points so I've still got a long way to go before I complete all the quests. However if I had completed all the quests then I can see this being an issue as I know I would be wondering when the next quest would be available for me to play.

Hopefully when some new quests do release they can have multiple quests release at the same time so that it's not just one new quest and then we have to wait ages for another one.


Definitely would be good. Or, even just have a constant release schedule of once every 2 months would be much better than randomly when they have managed to complete developing one.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

17-Mar-2018 22:22:36

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
You've also got dud content dev.
- Sliske's Endgame replay
- Deathmatch and Bounty Hunter
- Mini games in general

... could almost loop in holiday events because they are one offs.

They spend a great deal of dev time on the technical, story, graphical (QA?), only to find that players don't want to do it.
Each of the above have their own list of issues, but it comes back to the same root ... if they understood the current community better ...



I understand and appreciate everything you have said here. I believe that some of the big quests we've had have been great such as Sliske's Endgame, however, I don't think that the replayability option is 100% worth it and it should definitely have been a MQC requirement at least to make people have to complete it again (I mean you have to do the Fight Kiln 3 times for the MQC which I don't necessarily see as completely lore-related). Don't get me wrong, I enjoyed playing the quest and
battling Sliske again
, although, I'm not sure it was worth all of the development time when they could have been working on new quests.

Instead of amazing graphics and new places all the time in quests, I would much prefer a constant schedule of one or two quests every 2 months or so. This would mean that storylines would start to actually be finished and I wouldn't have created this thread expressing my disappointment in the lack of quests recently, such as last year when there were only 6 quests released all year.

Menaphos was a great update, but even with only 6 quests released for that entire year, Menaphos quests still felt rushed in some way. I was expecting each of those Master quests (Crocodile Tears, Our Man in the North and 'Phite Club) to be relatively lengthy but instead, their official length was Short-Medium. There was a lot of reputation to gain for three 1-1hr30min length quests if I'm honest.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

17-Mar-2018 22:39:14 - Last edited on 17-Mar-2018 22:49:52 by Hunteresque

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
GhostlyBard said :
Think we need some community led quest ideas tbh. Even if they're not used it might help spark interest in quests, or give a Jmod inspiration for something else.


Honestly, that is such an amazing idea :) ! It would bring the community into the development of new storylines etc! I would 100% support your idea!
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

17-Mar-2018 22:47:32

Quick find code: 16-17-499-65998105 Back to Top