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~ Rite of Passage V2 ~

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A Mighty

A Mighty

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Mod Raven said :

As it stands Rite of Passage isn't "dead", but it is still shelved. What this means is that everything contained within the quest design is still considered canon as far as internal lore creation goes and it means that we are constantly considering ways that the quest can be built and produced in a reasonable schedule. It does not mean that it's forgotten.

It does mean that it's not coming out this year though.

I do understand the frustration, trust me I share it, but I think it's unreasonable to work yourselves up into not letting yourself enjoy what is (from what I've seen so far) something that's due to be a good bit of fun in quest form.

= Raven =


Is this taking into consideration the survey as well, or just the plan for 2017 before the survey? If this does include survey results, I take it RoP didn't fare too well in it?
To those cursed by war and pest, Come into the light of Armadyl and rest. This is the law of Armadyl.

01-Aug-2017 20:27:48

Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
A Mighty said :
Mod Raven said :

As it stands Rite of Passage isn't "dead", but it is still shelved. What this means is that everything contained within the quest design is still considered canon as far as internal lore creation goes and it means that we are constantly considering ways that the quest can be built and produced in a reasonable schedule. It does not mean that it's forgotten.

It does mean that it's not coming out this year though.

I do understand the frustration, trust me I share it, but I think it's unreasonable to work yourselves up into not letting yourself enjoy what is (from what I've seen so far) something that's due to be a good bit of fun in quest form.

= Raven =


Is this taking into consideration the survey as well, or just the plan for 2017 before the survey? If this does include survey results, I take it RoP didn't fare too well in it?


Not really to be honest. The survey gives us useful information but it doesn't dictate our schedule.

The reality is that RoP is a big project and there are more urgent tweaks/updates that require less resources. Does this mean RoP is abandoned? No. It just means that it's placed a bit lower down on our release plans. It's still very much on our radar though.

= Raven =

02-Aug-2017 11:07:34

Iceman3317
Dec Member 2023

Iceman3317

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Although I understand what is being said, how does this planet take so much longer than say Tarddiad? Tarddiad was completed within a 6 month period. So why is Abbinah taking so long when it is basically say Runespan and Clan Citadels combined? Why does it cost so much more than those?

If you can't get the planet, then just release the quest... bring the aftermath of the planet out at a later time.

We were promised an Armadyl quest in 2013, it has now been 4 years.... and likely 6 years before we get the damn quest?

If Rite of Passage is shelved for now, then just make a Armadyl based quest as a lead up! It doesn't have to be Abbinah right away.

We need an Armadyl quest... even if it isn't Abbinah. That would hold us over till Rite of Passage.
Come the Sixth-Age, the world will need the World Guardian.

02-Aug-2017 14:04:48

Iceman3317
Dec Member 2023

Iceman3317

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You guys made Bottle Quests for a reason... yet we haven't gotten ANY since Mazcab. Make a Armadyl or Aviansie Bottle Quest to learn more about the race and meet characters that will play a bit role in Rite of Passage. Give us something.... something that can be done quickly...

For what Call of the Ancestors was, it was an amazing quest. Why can't something be done like that with Aviansies?

We literally have hundreds of floating islands in the sky of Gelinor.... make one for a bottle quest.
Come the Sixth-Age, the world will need the World Guardian.

02-Aug-2017 14:10:57 - Last edited on 02-Aug-2017 14:11:23 by Iceman3317

Mod Raven

Mod Raven

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Iceman3317 said :
Although I understand what is being said, how does this planet take so much longer than say Tarddiad? Tarddiad was completed within a 6 month period. So why is Abbinah taking so long when it is basically say Runespan and Clan Citadels combined? Why does it cost so much more than those?


I mean you've already partially answered that yourself when you said "within a 6 month period". So that's half a year, for a whole team, used up. That's a lot of time. Time that could be spent on things like:-

* Invention batch 2
* Shattered World improvements
* Mining and smithing rework
* Finishing 5th age quest series
* Balancing slayer

In fact you could arguably get a couple of those out for the same cost. Some of these, I would argue, are more urgently wanted by the playerbase and so we need to prioritise accordingly.

Iceman3317 said :
If you can't get the planet, then just release the quest... bring the aftermath of the planet out at a later time.


Actually I don't believe this is true. When I discussed this with several people (notably a good number here) it was made quite clear that Abbinah was the important part of RoP and NOT just an Armadyl focus. To that end, it would not be RoP if we were to release the quest sans Abbinah.

Iceman3317 said :
We were promised an Armadyl quest in 2013, it has now been 4 years.... and likely 6 years before we get the damn quest?


Again, we announced a specific quest. Not an "Armadyl quest" and it's been made clear that it would be better to wait and release the whole quest, with Abbinah, rather than simply release something so that we can say we've done it.

Iceman3317 said :
If Rite of Passage is shelved for now, then just make a Armadyl based quest as a lead up! It doesn't have to be Abbinah right away.

We need an Armadyl quest... even if it isn't Abbinah. That would hold us over till Rite of Passage.


In place of what? At the cost of what? This is the reality here, to do this, we would need to not develop a piece of "unfinished business" and that is something we know the majority of the playerbase would be deeply unhappy with.

Don't get me wrong, I would genuinely love to tell an aviansie/Armadyl story. I have several pieces of lore I would love to bring into the game and lots of stuff to discuss. But we make this game for the players and right now the majority want us to focus on something else.

That does not mean RoP is forgotten.

Shelved means development has ceased whilst we focus on other priorities, it does not mean it has been binned. I won't give you a promise of a deadline, it might not be another couple of years until we release it, but I'm personally confident we'll see it before some of the more apocryphal times suggested.

I'd TAPP it, but sadly it's too big for me to TAPP in a reasonable time frame. This is why I'm attempting to fill the Armadyl void with my Empyrean Citadel update (which, ok, is temporarily on hold as I deal with a time sensitive issue) as that should give a good amount of Armadyl lore, including a miniquest, as well as a place for Armadyleans to feel as though they have a foothold in the world.

Iceman3317 said :
You guys made Bottle Quests for a reason... yet we haven't gotten ANY since Mazcab. Make a Armadyl or Aviansie Bottle Quest to learn more about the race and meet characters that will play a bit role in Rite of Passage. Give us something.... something that can be done quickly...

For what Call of the Ancestors was, it was an amazing quest. Why can't something be done like that with Aviansies?

We literally have hundreds of floating islands in the sky of Gelinor.... make one for a bottle quest.


I fear your assumption of "quick" is not the actual reality. Making content takes time, a quest (even a bottle quest) takes time. When I say time I'm talking months, not days.

For aviansie quests this is particularly difficult as there are, currently, very few aviansie models and animation sets, which massively reduces the scope of what is capable. To create good content we would need to create these models, which is more time.

Again, time that, during a period of unfinished business, would need to come out of something else.

Bit of a ramble, but I hope this helps explain things a bit.

= Raven =

02-Aug-2017 17:23:27 - Last edited on 02-Aug-2017 17:25:55 by Mod Raven

GhostlyBard

GhostlyBard

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Arguably R.O.P Is unfinished business, given how loose an umbrella term "unfinished business" is, and the things currently included in it.

I know you won't be able to tell us for various legal and commercial reasons, but I want to pose this question to vent my frustration, and probably that of a number of players.

What would it actually take, to get Rite of passage actually made?


Honestly I feel like R.O.P is fast becoming Rs3's Halflife3. :|
Check out Thieves guild layout redesign. Happy ‘scaping

02-Aug-2017 17:50:06

Mod Raven

Mod Raven

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GhostlyBard said :
What would it actually take, to get Rite of passage actually made?


Time. A not insignificant quantity of it as well. This time needs to come from several different areas:

* Developer time - Time is needed to craft the story. Create the puzzles and interlock it with all the existing systems in the game. Depending on the final design I estimate anywhere between 3 and 6 months of developer time for at least one developer (but ideally a minimum of 2).

* Character artist time - Time is needed to create the individual characters. Which includes the named NPCs in the quest as well as generic NPCs to pad out Abbinah. I'm no artist so I couldn't give you an estimate, but I would imagine that a minimum of 3 months is not unreasonable.

* Environment artist time - Time is needed to create the world. The islands. The architecture of Abbinah. Even with a system that randomly generates islands similar to the arc (which again is more developer time used up) we'd need all the components and that's several months work.

* Audio time - We would need new sound effects, new music. If we wanted to voice it that's also a not insignificant time.

* Design time - The quest needs to be designed. The puzzles worked out ahead of development and the dialogue and writing needs to be reviewed and agreed to. Much of this design time comes out of the developer time, but the design team will need to spend time reviewing and giving feedback. Many will likely also help with writing.

* QA time - The content needs to be QAd fully. As much as possible to reduce bugs on launch.

* CM time - For something that has as much sentiment weight behind it as RoP, the CM team will need to be involved. Plans will need to be made for releasing information to the players. Livestreams and dev diaries are possible (which will again take up dev time).

Add in to this need for time that people aren't able to just sit down and focus on one thing for 24 hours a day. People need sleep, food. Sometimes they get sick. Sometimes there are important meetings that they need to attend to. Sometimes they need to interact with players to maintain player communication.

Time is quite the commodity and unfortunately it is very much finite. The time spend on this project prevents work on other possible projects. So what we do is we prioritise.

Prioritise does not mean we will not do RoP, it just means that we are not working on it NOW, because there are more urgent (or less time expensive) projects that need doing.

As long as I'm here it's never going to be forgotten, because I will always put it forward in every meeting where we discuss future releases. I think its time is approaching, but I'm not going to present you with false hope by saying when I think it would be.

Hope this helps.

= Raven =

03-Aug-2017 10:09:18

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