Well now that clarifies a lot about RoP of what it initially seemed as another attempt at expansions. So Abbinah will essentially be a similar replication of the Arc with skilling areas in which I'll further assume each island will be focused on a specific skill, and of course it will have to be distinct from the ones you can already train in the Arc. IMO you can pack most of the lore after RoP into a miniquest, instead of just floating memories like with most Guthix updates, in the islands with untradeable rewards for gear and new tier weps for range, mage, and melee. Kind of analogous to the rewards of the miniquest of desert treasure. These rewards will of course need some value of maintenance to not interfere with the economy, like maybe they can be renewed with a currency only found on Abbinah and some other resources.
Also since you clarified the idea of what Abbinah will be about, it does make sense to make it after Sliske's Endgame since the purpose seems to be more revolved around higher level players of a new skilling area, instead of an actual introduction to the Armadyl faction. I understand it will be more about that major questline to turn the focus on Armadyl because of the sequence of events in Endgame. Therefore, RoP as a starting point Armadyl quest series will seem unlikely and will have to be initiated on a separate storyline. However, it's important to recognize that many players here would like to participate in an Armadyl quest so maybe the quest team can develop a bottle quest for the faction separate to RoP.
I do think however that Abbinah should be a little more than just a skilling area. Other than the miniquest, please also consider a new slayer creature, a D&D event or a solo minigame, a summoning familiar or instead a follower as a quest reward that offers advantages and some sort of falconry on Abbinah to maintain, and maybe a new dungeon? Dragonkins can fly too lol.
03-Jul-2018 01:54:55
- Last edited on
03-Jul-2018 03:36:54
by
Falkorgron