Falkorgron
said
:
As for the new option of the Armadyl series I think that critically changed a lot of opinions here. It also doesn't make sense telling the whole story of Armadyl in one grandmaster quest that would probably take like 3-4 hours max without any puzzles which leaves multiple quests bottle and master quests representing the story of Armadyl as most people here agree should be the alternative case although Mod Raven might have thought otherwise. Especially since it seems this entire update could possibly take until next year. However, there are some people who may want to access Abbinnah immediately and cannot wait for it to be released behind several quests. In fact, as I had stated in my last post, Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.
Where did the no puzzles thing come from? RoP is most definitely not a walking simulator/visual novel.
There's a big assumption in your comment that I feel the need to address and it's this line here:
Falkorgron said :
Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.
This is just not realistic.
Quests take a lot of dev time, and that dev time means we cannot produce content in that time.
Producing an area like Abbinah takes a LOT of dev time and a LOT of graphics resources.
The current RoP combines the two, creating the quest and world together and allowing them to function as a single update. It is still humongous.
Now, you're right, we could create a huge novice level quest set on Abbinah. It would take several months and we could give Abbinah as a reward. But realistically it means that we'd be pushing the actual RoP back a looooong way.
Which means you would get:
* The aviansie world
* Some very low level skilling spots.
And would lose.
* Answers to some big questions.
* High level content on Abbinah.
* Future story hooks showing potential storylines for the aviansie.
Personally I'd consider that a poor trade off. I think if we're going to release Abbinah we should do it properly and we should make it rewarding for high level players (as realistically endgame content is more popular with the playerbase than novice content which players tend to get through comparatively quickly).
So instead let's look at what you want from Abbinah.
Do you want to learn about aviansie culture? I could provide that in the novice quest on Gielinor and build up to the final story on Abbinah.
Do you want new skilling methods? Why does that need to be on Abbinah?
Do you want more Armadyl awareness? I could provide that in a novice quest on Gielinor building up to Abbinah.
Why do you feel Abbinah should be available to new/low leveled players?
Disclaimer
I do realise it's difficult to answer questions like these without knowing the full details of the plans for RoP. I know what we have revealed so far is "work with a young aviansie to complete his rite of passage and collect water from the core of Abbinah", obviously that's just the cover and the story is quite a lot more than that.
The current design (subject to change) involves...
* Diplomacy with elves on Tarddiad - Includes new lore and conflict on Tarddiad.
* Learning about the different tiers of life on Abbinah.
* Learning about individual aviansie tribes, their culture, their struggles and making difficult choices.
* A deeper look into aviansie spirit religion and the old secrets of the world before.
* A deeper understanding of Armadyl.
* [REDACTED] and the impact that has.
Obviously the design is very large in scope. Designed so that it should be possible to build it sensibly and I'm planning to write the dialogue and as much of it as possible in my free time so as to reduce the development costs. But it is still a big project.
We get only a handful of big projects a year, things like elite dungeons, and so claiming that spot for a quest is tricky. By contrast, we quite often have scope for a small or medium update, such as a quest, which is why I put the option of the small series out there. I can't promise I could do it, but I think it's something with a reasonably high chance of getting out if it can be kept relatively small.
RoP is my passion project. I've wanted to work on it longer than you've wanted it in game (or known about it) so I'm really rather biased about it. I want that to be clear as well. I am not objective in this and I acknowledge that. What I say here is not promises of delivery, but my plans and aims for the project. I know Mod Osborne shares my passion for it and the quest is on our backlog, but ultimately we are a business and we have to make scientifically creative decision, i.e we only have so many resources and we need to spend them where they are most useful. So I know it's maddening that we haven't been able to release it yet, I genuinely share your frustration, but know that it isn't forgotten and I'll always be trying to find a way to get it made.
Sorry, I think I got sidetracked there, back to the farm.
= Raven =
As for the new option of the Armadyl series I think that critically changed a lot of opinions here. It also doesn't make sense telling the whole story of Armadyl in one grandmaster quest that would probably take like 3-4 hours max without any puzzles which leaves multiple quests bottle and master quests representing the story of Armadyl as most people here agree should be the alternative case although Mod Raven might have thought otherwise. Especially since it seems this entire update could possibly take until next year. However, there are some people who may want to access Abbinnah immediately and cannot wait for it to be released behind several quests. In fact, as I had stated in my last post, Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.
Where did the no puzzles thing come from? RoP is most definitely not a walking simulator/visual novel.
There's a big assumption in your comment that I feel the need to address and it's this line here:
Falkorgron said :
Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.
This is just not realistic.
Quests take a lot of dev time, and that dev time means we cannot produce content in that time.
Producing an area like Abbinah takes a LOT of dev time and a LOT of graphics resources.
The current RoP combines the two, creating the quest and world together and allowing them to function as a single update. It is still humongous.
Now, you're right, we could create a huge novice level quest set on Abbinah. It would take several months and we could give Abbinah as a reward. But realistically it means that we'd be pushing the actual RoP back a looooong way.
Which means you would get:
* The aviansie world
* Some very low level skilling spots.
And would lose.
* Answers to some big questions.
* High level content on Abbinah.
* Future story hooks showing potential storylines for the aviansie.
Personally I'd consider that a poor trade off. I think if we're going to release Abbinah we should do it properly and we should make it rewarding for high level players (as realistically endgame content is more popular with the playerbase than novice content which players tend to get through comparatively quickly).
So instead let's look at what you want from Abbinah.
Do you want to learn about aviansie culture? I could provide that in the novice quest on Gielinor and build up to the final story on Abbinah.
Do you want new skilling methods? Why does that need to be on Abbinah?
Do you want more Armadyl awareness? I could provide that in a novice quest on Gielinor building up to Abbinah.
Why do you feel Abbinah should be available to new/low leveled players?
Disclaimer
I do realise it's difficult to answer questions like these without knowing the full details of the plans for RoP. I know what we have revealed so far is "work with a young aviansie to complete his rite of passage and collect water from the core of Abbinah", obviously that's just the cover and the story is quite a lot more than that.
The current design (subject to change) involves...
* Diplomacy with elves on Tarddiad - Includes new lore and conflict on Tarddiad.
* Learning about the different tiers of life on Abbinah.
* Learning about individual aviansie tribes, their culture, their struggles and making difficult choices.
* A deeper look into aviansie spirit religion and the old secrets of the world before.
* A deeper understanding of Armadyl.
* [REDACTED] and the impact that has.
Obviously the design is very large in scope. Designed so that it should be possible to build it sensibly and I'm planning to write the dialogue and as much of it as possible in my free time so as to reduce the development costs. But it is still a big project.
We get only a handful of big projects a year, things like elite dungeons, and so claiming that spot for a quest is tricky. By contrast, we quite often have scope for a small or medium update, such as a quest, which is why I put the option of the small series out there. I can't promise I could do it, but I think it's something with a reasonably high chance of getting out if it can be kept relatively small.
RoP is my passion project. I've wanted to work on it longer than you've wanted it in game (or known about it) so I'm really rather biased about it. I want that to be clear as well. I am not objective in this and I acknowledge that. What I say here is not promises of delivery, but my plans and aims for the project. I know Mod Osborne shares my passion for it and the quest is on our backlog, but ultimately we are a business and we have to make scientifically creative decision, i.e we only have so many resources and we need to spend them where they are most useful. So I know it's maddening that we haven't been able to release it yet, I genuinely share your frustration, but know that it isn't forgotten and I'll always be trying to find a way to get it made.
Sorry, I think I got sidetracked there, back to the farm.
= Raven =
29-Jun-2018 09:30:45