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~ Rite of Passage V2 ~

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Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
Falkorgron said :

As for the new option of the Armadyl series I think that critically changed a lot of opinions here. It also doesn't make sense telling the whole story of Armadyl in one grandmaster quest that would probably take like 3-4 hours max without any puzzles which leaves multiple quests bottle and master quests representing the story of Armadyl as most people here agree should be the alternative case although Mod Raven might have thought otherwise. Especially since it seems this entire update could possibly take until next year. However, there are some people who may want to access Abbinnah immediately and cannot wait for it to be released behind several quests. In fact, as I had stated in my last post, Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.


Where did the no puzzles thing come from? RoP is most definitely not a walking simulator/visual novel.

There's a big assumption in your comment that I feel the need to address and it's this line here:

Falkorgron said :
Jagex could try something new and have the entire area be offered as a reward for the first novice quest, and then tell the story of Abbinah in the following quests after that until the grandmaster.


This is just not realistic.

Quests take a lot of dev time, and that dev time means we cannot produce content in that time.

Producing an area like Abbinah takes a LOT of dev time and a LOT of graphics resources.

The current RoP combines the two, creating the quest and world together and allowing them to function as a single update. It is still humongous.

Now, you're right, we could create a huge novice level quest set on Abbinah. It would take several months and we could give Abbinah as a reward. But realistically it means that we'd be pushing the actual RoP back a looooong way.

Which means you would get:

* The aviansie world
* Some very low level skilling spots.

And would lose.

* Answers to some big questions.
* High level content on Abbinah.
* Future story hooks showing potential storylines for the aviansie.

Personally I'd consider that a poor trade off. I think if we're going to release Abbinah we should do it properly and we should make it rewarding for high level players (as realistically endgame content is more popular with the playerbase than novice content which players tend to get through comparatively quickly).

So instead let's look at what you want from Abbinah.

Do you want to learn about aviansie culture? I could provide that in the novice quest on Gielinor and build up to the final story on Abbinah.

Do you want new skilling methods? Why does that need to be on Abbinah?

Do you want more Armadyl awareness? I could provide that in a novice quest on Gielinor building up to Abbinah.

Why do you feel Abbinah should be available to new/low leveled players?


Disclaimer

I do realise it's difficult to answer questions like these without knowing the full details of the plans for RoP. I know what we have revealed so far is "work with a young aviansie to complete his rite of passage and collect water from the core of Abbinah", obviously that's just the cover and the story is quite a lot more than that.

The current design (subject to change) involves...


* Diplomacy with elves on Tarddiad - Includes new lore and conflict on Tarddiad.
* Learning about the different tiers of life on Abbinah.
* Learning about individual aviansie tribes, their culture, their struggles and making difficult choices.
* A deeper look into aviansie spirit religion and the old secrets of the world before.
* A deeper understanding of Armadyl.
* [REDACTED] and the impact that has.


Obviously the design is very large in scope. Designed so that it should be possible to build it sensibly and I'm planning to write the dialogue and as much of it as possible in my free time so as to reduce the development costs. But it is still a big project.

We get only a handful of big projects a year, things like elite dungeons, and so claiming that spot for a quest is tricky. By contrast, we quite often have scope for a small or medium update, such as a quest, which is why I put the option of the small series out there. I can't promise I could do it, but I think it's something with a reasonably high chance of getting out if it can be kept relatively small.


RoP is my passion project. I've wanted to work on it longer than you've wanted it in game (or known about it) so I'm really rather biased about it. I want that to be clear as well. I am not objective in this and I acknowledge that. What I say here is not promises of delivery, but my plans and aims for the project. I know Mod Osborne shares my passion for it and the quest is on our backlog, but ultimately we are a business and we have to make scientifically creative decision, i.e we only have so many resources and we need to spend them where they are most useful. So I know it's maddening that we haven't been able to release it yet, I genuinely share your frustration, but know that it isn't forgotten and I'll always be trying to find a way to get it made.

Sorry, I think I got sidetracked there, back to the farm. ;)

= Raven =

29-Jun-2018 09:30:45

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Hmm .... any Avianese on the farm?

A different Rite of Passage: getting the prestige of a 4-H free range Avianese chick that you can show off at the farmer's market.

29-Jun-2018 13:03:17 - Last edited on 29-Jun-2018 13:05:04 by Deltaslug

Melanion

Melanion

Posts: 444 Silver Posts by user Forum Profile RuneMetrics Profile
This is exactly why I prefer starting with normal quests on Gielinor, let's save Abbinah and RoP for a bit and start the series with an intermediate quest dealing with the Aviansie and Armadyl on Gielinor. Perhaps settling a colony here, or retaking the Empyrean citadel?

29-Jun-2018 17:55:33

A Mighty

A Mighty

Posts: 2,337 Mithril Posts by user Forum Profile RuneMetrics Profile
I would be fine with an Armadyl quest on Gielinor that leads up to RoP, as long as we get more Armadyl lore. :) It probably won't be him retaking the Citadel though, as I think that will also require Endgame...?

The main lore question I want answered is how Armadyl ascended. Although, that will probably have to wait until RoP regardless. I would bet that the answer to that question is the [REDACTED] in Raven's post :P
To those cursed by war and pest, Come into the light of Armadyl and rest. This is the law of Armadyl.

30-Jun-2018 00:57:55

Kimi Mela

Kimi Mela

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
Yeah, like the other latest responses, I really want a smaller quest with fewer requirements. We need to acquaint people with Armadyl, and specifically to address the misconceptions. I want a choice to call Armadyl a hypocrite, and receive a calm and truthful explanation as to why that's wrong. Ideally from an Aviansie who knows him and his ways, rather than straight from the bird's mouth.

As for requirements, retaking the citadel doesn't necessarily require Endgame, just MPD.

And to answer Raven's questions, more than anything what I want is Armadyl lore. The religion of the Aviansie before his rise really doesn't interest me unless the spirit thing really does have truth to it, or at least some relevance today. Skilling would be nice, but I don't feel strongly about it.

And definitely build hype for Abbinah in a smaller preceding quest. We need to make the hardcore players, who want dungeons and bosses, interested in this too, and a lead-up quest could go a long way to doing that.

30-Jun-2018 03:16:26

Avernic
Feb Member 2013

Avernic

Posts: 652 Steel Posts by user Forum Profile RuneMetrics Profile
Just when you think its gone quiet, this thread gets active again.

I am extremely happy to see that the intention is still to put RoP after Endgame and hope that it is heavily considered as the next big quest for next year (since with current quest development we ain't getting anything more than bottles this year unless some miracle happens).

If the opportunity to do RoP comes after Player Owned Farms is out, forget the smaller quests. But if by September there's still no plans to start this project, I suppose we could consider it. The parts of the story that result from Endgame are the more interesting to me at this point, so that takes precedence in my eyes.

30-Jun-2018 07:01:18

Falkorgron
Jun Member 2020

Falkorgron

Posts: 1,573 Mithril Posts by user Forum Profile RuneMetrics Profile
Well I initially thought that objective of RoP was to make an introduction to the Armadyl faction instead of the intention of giving players another location other than priffdinas. I have full trust in you guys in making RoP just right, however as you can see from the last page or two of posts it seems the players are more intrigued about doing an Armadyl quest rather than just RoP and Abbinah by itself. Right now it mostly seems that people who are in favor of Armadyl lore just want to play a quest in the faction in a proper chronological order. Right now it seems that this RoP grandmaster quest that is supposed to satisfy every unknown about Armadyl just takes off abruptly after Sliske’s Endgame because of a single event, and Armadyl didn’t even get to keep the stone of jas, so making the most required questline in the game to be a requirement of RoP seems utterly pointless and probably the only faction that players will only get to know about after years of playing contrary to the other factions. But of course, no one really knows the content of RoP and the lore other than your team and how the previous plots in the many required quests actually relate to RoP.

30-Jun-2018 23:40:44

Falkorgron
Jun Member 2020

Falkorgron

Posts: 1,573 Mithril Posts by user Forum Profile RuneMetrics Profile
The spoiler that you revealed to us actually holds some intrigueness which could be plots for individual quests that lead up to the grandmaster quest that rewards Abbinah upon completion. For example, as you mentioned with Tarddiad, if that were a part of a single quest RoP after Endgame it just seems like “talk to this elf here and there” and then finally after several minutes some treaty is established kind of similar to the pirate finale which isn’t ummm bad. It also seems like the quest team is eager to start on Abbinah and immediately offer that as a reward, and apparently making RoP an important long novice quest analogous to the World Wakes quest with Sliske Endgame as a recommended quest also like Ritual of Mahjarrat was to World Wakes, seems like a bad idea too. Although, I do understand that if you guys were to do that, then you would have to spend dev time making low level content which you all would obviously see as a futile and it would obviously tick off the high level player base and no one wants to repeat the menaphos criticism.Well, you guys could always release parts of Abbinah as future quests come out, but then again that would take dev time too.

As stated earlier, most players are mainly eager to just learn more about the Armadyl faction and have a quest series on that, other than completing only one grandmaster quest that will apparently tell the entire story of Armadyl –which will for some reason take place after a suuuper long questline that rarely featured Armadyl in the first place. Anyway, as for option 1 or 2, It doesn’t matter to me.

As for content in Abbinah, I would like to see a minigame if possible, new D&D events, of course skilling, PvM content, maybe dungeoneering content, and etc.. Since RoP seems to be more aimed at higher levels, you could also make RoP a location for skill levels above 99 as a priff v2. I also thought an Armadyl themed area would also be a suitable location for lower levels and new players for some reason.

30-Jun-2018 23:41:09

Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
Falkorgron said :

As for content in Abbinah, I would like to see a minigame if possible, new D&D events, of course skilling, PvM content, maybe dungeoneering content, and etc.. Since RoP seems to be more aimed at higher levels, you could also make RoP a location for skill levels above 99 as a priff v2. I also thought an Armadyl themed area would also be a suitable location for lower levels and new players for some reason.


So, this here is the problem.

Abbinah is not going to be a new Menaphos or Prifddinas and we have never said it will be. Abbinah will be a place with islands you can train on and where there is some stories hidden about and it will have the POTENTIAL for more content to be added to it. But it will not be the next Menaphos or Prifddinas.

If that is the level of content we expect from Abbinah then the requirements to make that are so massive that it's likely we won't be seeing Abbinah for a long time, if ever.

Are you ok with lowering your expectations to a more realistic Abbinah? With some lore to explore, some resources to harvest and a couple of small skilling methods?

Or does it have to be the next Menaphos?

= Raven =

02-Jul-2018 11:37:51

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