Keep this in mind: we
already
agreed to de-scope RoP (i.e., not have all of Abbinah release all at once, just get our foot in the door for some more content to expand on that) in order to reduce the cost. But if even after doing that we
STILL
have to hear the excuses of “but it’s too expensive” or “well the time is just not right,” then man, what is the point? Mod Raven might have the Best Design Ever, but if it will STILL perpetually be kicked down the road, it’s time for us to go back to the drawing board—exactly what I’ve been trying to do with no success (rip “New Abbinah,” another victim of Chewy in the Suggestions Forum).
But maybe it’s not impossible. I know the
very earliest
work would even start will be some time after Player Owned Farms, which may be as early as the final part of the year (as we know, a September release date is penciled in for PoF) or as late as the start of 2019 (if, hypothetically, Mod Raven’s team has other smaller projects already on the schedule after PoF).
So my armchair-dev suggestion would be this: keep trying your hardest to get RoP on the schedule ASAP. But if it can’t work out, go forward with a smaller-in-scope thing that still gives us a ton of lore and a "new" area. By my estimation, there’s a huge amount of potential you could get from a more fleshed-out version of the Empyrean Citadel project, done as a full quest that isn’t TAPP.
Elite Dungeons showed us that you don’t need big, expensive budgets for big, impactful content. There’s plenty of assets from World Event 2 that have since then not been put to use—use them! You wouldn't even need to make a huge new area like they did with Elite Dungeons, as the Empyrean Citadel is already there!
28-Jun-2018 19:09:19