So, while this quest was originally supposed to happen before Sliske's Endgame, that isn't the case anymore. It'd be too confusing to make this quest as if it had happened previous to SE - Armadyl says in his SE dialogue "We haven't spoken for a while." If this quest was played out as if it was still 2014 (or year 2 of the Sixth Age), then that isn't contradicted. It's weird enough with Fifth Age quests, having to keep in mind "these events took place in 169 Fifth Age, so X, Y, and Z haven't happened yet."
Perhaps a disclaimer on the accept screen saying, "This quest takes place after Sliske's Endgame. For full comprehension, we recommend playing that quest first," would suffice. I'm
not
a fan of missable dialogue because of missing recommended quests. It was bad in TWW, and in MPD, and I'd rather we just not have that. This quest would also ostensibly be a midlevel quest: putting a hard requirement on it to do Sliske's Endgame, which requires half the entire quest journal, is a bit extreme.
And a word on movement. I'm essentially in favor of it working like a series of the quicktime events in Araxxor, path 3. You'd be able to use WASD (or arrow keys, or click the arrows) to make the right move. I don't think the penalty should be
too
harsh for failure - though difficulty should increase the close you get to the core (where there will be more rocks and stronger wind). Most players should have to be actively
trying
to die. At least just for this quest. Sequels/pq can be more harsh.
I'm overall not a fan of the Children of Mah Lava Falls-style of movement. Also, there will sometimes appear a tobi'it or something, which will appear somewhere between these quicktime events, and you can click it to get...a tobi'it, which in turn gives hunter exp and perhaps a little something else. And once you've gone from one island to another, you can "quick jump" to it. This way, if you die or something, it'll be not-as-annoying to get back to where you were.
21-Dec-2017 06:35:22