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~ Rite of Passage V2 ~

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A Mighty

A Mighty

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Melanion said :

Armadyl has plenty of lore, but little is in the game or accessible to average players.


RoP won't be either if it requires Endgame...
To those cursed by war and pest, Come into the light of Armadyl and rest. This is the law of Armadyl.

21-Jun-2018 22:02:02

Kcin

Kcin

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Melanion said :

Armadyl has plenty of lore, but little is in the game or accessible to average players. And no, most Armadyl content is locked into main storylines.

Its in the game in one way or another or else it wouldn't be cannon/non major lore if it wasn't in the game at all accessible to all players.

Melanion said :

The reason why the quest isn't popular is because people simply don't care much about Armadyl.

Bandos's quest didn't make him more popular really than what he was before it.

Melanion said :

Armadyl literally gets one mention in an unrelated quest that isn't even about him

Endgame boi you can give Armadyl a major role in that if you care for him.(just one of the examples)
[qfc id= 373-374-110-66042164]Support the small QoL updates[/qfc] Ever feel like you have a person who won't leave you alone even if you've asked many times?

21-Jun-2018 23:52:22

Melanion

Melanion

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A Mighty said :
Melanion said :

Armadyl has plenty of lore, but little is in the game or accessible to average players.


RoP won't be either if it requires Endgame...


It should definitely not require Endgame!
RoP should be like Death of Chivalry, which was the first quest introducing Saradomin proper, or Dishonour among Thieves that introduced Zamorak and his followers.It should be an introductory quest to the God, the faction, it's followers, and it's ideology.

RoP's sequels can require it but not RoP itself.

22-Jun-2018 00:09:07 - Last edited on 22-Jun-2018 00:11:14 by Melanion

Ava Enithesi

Ava Enithesi

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Falkorgron said :
So what do you guys suggest Abbinah to be made of? Last time you guys didn't like Menaphos so how could Abbinah be any better since every idea for a rs player's "to do" list has been taken.


I’m not sure I entirely get what you mean here, but I had many ideas for an Abbinah Expansion. For starters, reputation is not inherently evil, in my view—the theoretical Anninah expansion would have it (I’d have called it “flight hours”). You earn flight hours by simply flying around on Abbinah, and flying closer to the core gives you faster accruals of Flight Hours (but is also very dangerous); however, you’d also be rewarded Flight Hours by doing quests (since an expansion would have at least two quests, don’t think I’d have tried to squeeze any more than three in, though) and making Discoveries.

Discoveries would be anything from strange creatures to unusual natural phenomena. I would do my best to keep RNG out of discoveries as possible. There’d perhaps be fewer tiers of rep, but each one would have a bigger impact than the Menaphos unlocks.

To get comp back (and I would have also had an amnesty period), you’d simply need max flight hours (doesn’t matter how you get them), all quests, all soundtracks, and to kill the non-quest boss. (Though I actually have two different boss ideas...)

The iteration of Abbinah we get will probably have none of this, though, since it’s not a Menaphos or Arc-style thing. I imagine we’d get a few pre-made islands for now, maybe the ability to return to the core for more water (as an optional fun thing to do that gives agility exp or something), and most imporrantly, some hidden lore to go find.

26-Jun-2018 20:03:44

Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
So I've seen the arguments over requiring Endgame for RoP.

Currently the narrative for RoP very heavily benefits from following on from the events of Endgame. Like it really works, I'm very much a fan of how the latest design comes together narratively. Which leads us to a problem if we feel it cannot possibly have endgame as a pre-req.

So let's consider the options and I'd appreciate you discussing what you actually want out of them.

Note: There will be faint spoilers below.

Original message details are unavailable.
1. Rewrite RoP so that it doesn't need Endgame.

Cons

This option would change the story (meaning I need to rewrite it all again, delaying it further (it has no release date, but there is currently a working design). It would also remove some of the elements that I feel enhance the story greatly, namely:
* The diplomatic conversations with the elves.
* An Armadyl "redemption" theme following Endgame.
* Themes of power and the dangers inherent. Following Endgame.
* Would no longer be able to act as a set up for certain future storylines, cutting further content.

Not adding this would require a change of dialogue to Endgame, further diminishing the time that can be spent on RoP directly.

You would not get to see the impact of your choices with Armadyl in RoP.

Pros

Not having Endgame would allow more players access to the content.


Original message details are unavailable.
2. Leave "Rite of Passage" behind the Endgame wall, but create a novice/intermediate "Armadyl/Aviansie" quest which can establish more armadylean recognition.


Cons

New content, would take the place of other content. If we consider it a pre-req for RoP then it would delay RoP further.
Would NOT come with Abbinah (most likely).
Likely a small-medium quest, potentially even a bottle quest.

Pros

It's more likely that we can get an Armadyl/Aviansie themed questline in if it is smaller in scope than RoP.
An armadyl/aviansie themed quest could build desire for further aviansie/armadyl themed content, potentially giving RoP more of an impetus to get made.
Would allow RoP to maintain it's story hooks from Endgame whilst still giving people armadyl content.


It's tricky to really argue either side without giving a full breakdown of what RoP is, because I have kept a lot of it deliberately hidden in all previous discussions.

Personally, if what you're after is aviansie/armadyl themed content, I would push you towards option 2. It's more likely that we can get low levelled, armadylean content in as a smaller quest than it would be to rewrite RoP and maintain the necessary answers for it.

However, if specifically RoP and therefore Abbinah, is what you feel absolutely can't be locked behind Endgame, then the only option is to cut elements of the story that I think really help it.

So I'd like you to discuss amongst yourselves what you feel is important. Which of these options works best for you, and why.

If you choose option 1, then please also include what is most important to a RoP quest to you. What elements are the most important.

I'm not going to lie, I'm terribly biased at the moment, I'm very happy with my latest design and I am a fan of how the story all flows and fits together. But ultimately this is your game, not mine, so I'll be reading your answers with interest.

= Raven =

27-Jun-2018 09:58:59 - Last edited on 27-Jun-2018 09:59:54 by Mod Raven

Deltaslug

Deltaslug

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My ultra personal preference is for lower level access.

But at this stage, just do whatever gets the quest out.
If by "rework" you mean 1-2 week delay, sure, fine.
If by "rework" you mean 3-6 months, then take whatever ideas you've got and run with them.

27-Jun-2018 13:15:00

Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
Deltaslug said :
My ultra personal preference is for lower level access.

But at this stage, just do whatever gets the quest out.
If by "rework" you mean 1-2 week delay, sure, fine.
If by "rework" you mean 3-6 months, then take whatever ideas you've got and run with them.


So RoP has no release date yet and isn't something on the schedule (though it is on our backlog) so assume delay could mean anything. It's at least a few weeks though as it will need a rewrite.

However, you didn't actually answer the important part of my query. If you want option 1 for lower level access, I need to know what elements you need in RoP and ideally why it HAS to be RoP in order to meet those.

Do you feel that the lower level access is worth cutting the content and story down to allow them? Because time will need to be taken out of the RoP development to allow for Endgame rewrites and so on.

= Raven =

27-Jun-2018 13:23:18

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
True, i waa focused on timing. Frankly, I'm not going to pick option 1 or 2.
I am not sure how much more of help,my opinion is.
So YOU decide.

In truth, I have a good deal of faith in your ability to write a high quality quest that doesn't break established lore (not that we have as much atm on avianese and Armadyl).

I also come from the POV that as a dev, there does come the point where the developer needs to buckle down and just do it.
You have taken the time to get input from the community. I greatly appreciate that.
But we have seen some in game content that got a little too much player input and didn't turn out so well.

27-Jun-2018 14:28:07 - Last edited on 27-Jun-2018 14:29:06 by Deltaslug

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