And additionally on mechanics, I've been wondering how a human will return
from
the core of Abbinah. If I were actually an Aviansie, I'd think that simply teleporting back to the start point would be cheating. This whole ritual is based on something that existed even before Armadyl, and back in those days, they didn't have teleportation or shortcuts - they had to fly
back up
from the core. Thus, the best way to do this for a human is balloons. We'll be going down to the core with a small pack on our back, and in that pack will be compressed gas and some balloons. Once we're finished at the core, we'll rip a cord and up we go through another series of quicktime WASD events.
Hopefully this all should be feasible to do. (I'd also hope that the controls will be more responsive than the Lava Falls sequence from
Children of Mah
, which I believe was based on the Agility activity from the beach...)
And of course, the ability to resume from where we left off if we die or have to lobby or something. Post-quest, perhaps we can use the portal to Abbinah/the jumping-off point for the quest as a way to quickly return to a chosen island. The game will pretend we did the WASD thing perfectly and plop us right down on the island.
Lastly, the core should be DANGEROUS. VERY DANGEROUS. I'm hoping to see lightning and rockfalls from colliding islands here. It should be safe(r) during the quest, as I don't think people would want to feel rushed through dialogue at this stage, but anyone crazy enough to go back should be at a huge risk - but there should also perhaps be something rewarding down there; perhaps the most rewarding skilling should be at the Core.
All that said, I don't want to get
too
crazy and have all kinds of mechanics take away from the most important thing here, which is the lore and story of the quest itself.
04-Dec-2017 18:53:39