To be honest, what I really think is required is an Armadyl introductory quest.
A quest that setups the character, the faction, and the ideals similar to what Death of Chivalry did for Saradomin, and what Dishonour among Thieves did for Zamorak.
This does NOT have to be RoP. In fact, I have a very good idea on what this quest could be.
At the end of Armadyl's world event, he said he would find a new home for his people in Gielinor. I think a good introductory quest would be the player helping to setup such a settlement. Introducing Armadyl's ideals and the Aviansie culture beforehand, and then expanding upon it, and tying it all up as part of the main storyline when we go to Abbinah post-endgame.
That would satisfy me, the Endgame requirement is only a problem if RoP is the first Armadyl quest released. More time could also be saved if an existing area is used for the Aviansie colony...Eagle's peak would be a good place, it's remote, not much content takes place there, and it's already Avian themed.
And to anyone saying people can just do Endgame...Sure I'm close to being able to do it, but consider this...For a new player who just joined, how do you think it'd feel to have to grind for months (years if it's someone with a life) to even experience Armadyl content? I'm not 12 anymore, I have a life to take care of, I can't sit here and grind skills all night.
All major gods should at least have a medium level quest introducing them.
27-Jun-2018 18:26:39
- Last edited on
27-Jun-2018 19:07:29
by
Melanion