If I may make a general comment...
I understand and thoroughly respect that RoP is a large project, and with many high-priority systems overhauls on the horizon, it makes sense it would wait for a development slot.
But Runescape is a 17 year old game, and in nearly two decades, it has seen essential systems, graphics, combat, the entire engine reworked time and time again. In a game this old, there is
always
something massive to update, to retool to maintain relevance. Rehauling the game is a project that will never stop, and if RoP has to wait for every high-priority project to be finished, well, by then it'll be time for the
old
high-priority projects to be reworked again.
I know the devs don't really have a lot of input on this sort of scheduling, and the scrum system really throttles opportunities for more niche content to see the light of day. But if RoP has any hope of being made, the managers can't wait for the 'right' time, when there's nothing higher priority - they'll just need to buckle down and budget it. I firmly believe that quests - while bearing a very high investment for their level of player engagement - vastly elevate Runescape's pedigree, and are this game's 'showcase' content in the way that raids or graphics are for many other MMOs.
I'm not sure just how large an investment RoP requires relative to other updates. But, if it had a similar number of new assets, new environments, mechanical depth, plotting, dialogue length, resource quality, sound design, playtime, and thorough QA as One Piercing Note, I would be absolutely, wildly ecstatic. This may be unrealistic - perhaps Jagex doesn't earmark this level of investment in quests anymore. But I feel it would be something worth shooting for.
EDIT: Thanks for the reply, Raven! I actually really like that jumping-off point and the focus you've outlined, and I understand the desire to set thing post-Endgame, now.
18-Jan-2018 12:03:08
- Last edited on
18-Jan-2018 12:15:26
by
Rondstat