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Lord Bhaal

Lord Bhaal

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Mod Raven said :
Rensler said :
Would RoP involve any of the conditions that came after Sliske's Endgame?

Such as
Seren
cooperating with
Armadyl
in regard to the aviansie living on Tarddiad or solving the issue with the crystal shapeshiftters?

Or maybe the pact with
Zaros
if you raced Armadyl at the end of SE? Does the pact still stand even though the stone was destroyed? (separate question I know but still)

Would this be in separate content?


The original design does not cover this subject no.

I reserve the right to include it if it feels narratively important in the new design though.

Edit: Further to this, it's likely that if the quest were to exist post-endgame, then the discussions between Armadyl and Seren would either have been held already or would be held as part of the quest. Regardless of the player's choice it's likely that Armadyl would have pressed it and opened a dialogue with Seren, both are reasonable individuals after all.

My preference would be to reference it in RoP, but not have it be the full focus of the quest.

= Raven =


But what if the player disagreed with Seren/Armadyl and said it was a bad idea during SE?
Do we get to sabotage them?

I surely hope so.
If it's even needed, I'm sure trying to get elves and aviansie to live together might be hard enough as it is.
Strength through Chaos!
Zamorak's most loyal assassin.

03-Jan-2018 13:56:03

Ava Enithesi

Ava Enithesi

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Lord Bhaal said :
But what if the player disagreed with Seren/Armadyl and said it was a bad idea during SE?
Do we get to sabotage them?

I surely hope so.
If it's even needed, I'm sure trying to get elves and aviansie to live together might be hard enough as it is.


As far as I know, no player knows what they say in the maze if you choose “It’s a bad idea.” If someone has that, they should contibute it to the wiki, because the wiki is missing that piece of transcript. The only way to get it now is to play Endgame on an alt, or else wait until the replay is available. I’m going to hazard a guess that we’ll be waiting until the replay.

I’d guess that one could possibly try to sabotage them, though it’d be a Dishonour among Thieves scenario, changing nothing but some dialogue later on when that choice is once again relevant.

04-Jan-2018 01:00:32

Hguoh

Hguoh

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Ava Enithesi said :
Still, I don't understand why the negotiations should all take place offscreen and be dumped on us in this particular piece of content.


To reinforce that Zaros is the sneaky god that withholds information from us unless we need to know it.

Particularly if Saradomin makes it to the end first, Zaros makes it to the mid-point first, and you fully restored Seren and Zaros.

Here are the relevant bits of dialogue:

Sliske: Well well well. Zaros has taken the decisive lead in this race and claims the prize for being first through the door. Tell me Zaros, who should wander these cold corridors alone?
Zaros: Saradomin.
Sliske: Care to elaborate on why? It's an interesting choice, I would have sworn you'd pick Seren.
Zaros: It is the most logical decision.
Sliske: Will you explain this logic?
Zaros: No. There is no value in further discussion on this.

Saradomin: Was that supposed to do something?
Seren: I... I don't understand.
Zaros: Did you really think I could not see your subtle manipulations Seren? Did you think that you alone could re-weave the strands of fate that bind Saradomin and myself? I am restored to my full strength and my plans are not so easily undone. Saradomin, you will give the stone to me.
Saradomin: At least tell me that she is safe.
Zaros: Nex found her on one of the Obsidian Tribunal's tomb worlds, she is in my custody now.

Isn't it odd that Zaros would choose to eject Saradomin's entourage if he truly believed their bargain was secure? Surely it would be better to eject Seren's entourage since he knew that she was working against him? Or if he was concerned about Seren's safety, Vorago's 'entourage' since that wouldn't make any difference?

Instead, he chose Saradomin, which seems to indicate that he was fully aware of Seren's forces absconding with Adrasteia all along and was trying to avoid that coming to light.

04-Jan-2018 04:36:05

Hguoh

Hguoh

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Now for something RoP related:

As much as I'm interested to see further development between Seren and Armadyl over the Aviansie potentially moving to Tarddiad, I'm also fairly curious about what danger the bargain struck was struck with Zaros over. Especially since it is entirely possible for Zaros to still hold the pact and thus have Zaros and Seren be forced to work in fairly close quarters for the first time since Zaros left Freneskae (or potentially the hand off of the world gate if it really wasn't stolen).

It would present Armadyl with a decent opportunity to try and get two vehemently opposed gods (one of which Frankensteined Aviansie, which Armadyl is opposed to personally) to work together with him toward an objective.

Though perhaps most of this should be dealt with in a sequel to RoP, since RoP's supposed to be more about the Aviansie and less about the gods.

04-Jan-2018 04:52:47 - Last edited on 04-Jan-2018 04:53:25 by Hguoh

Mod Raven

Mod Raven

Jagex Moderator Forum Profile Posts by user
Hey guys,

So I intend to spend my next TAPP project (assuming nothing takes priority) creating a redesign of ROP that brings the size of it down a notch so that it increases the chances of it being made. I reckon I can still deliver something meaty and loretastic with some clever uses of technology aided by Mod Orion and with the help of Mod Rowley as my teammate.

That said, before I begin, I wanted to get an idea from you guys about one particular mechanic and whether it was vital.

Namely this:
Does the quest need a boss fight?


Either answer won't change the narrative, merely how I present it. Not having a boss fight means I focus more on exploration and dialogue, possibly an extra puzzle or two. Having a boss fight means I focus on combat.

I'd like you to ask yourselves this, see if it's important.

I'd like to involve the Seren/Armadyl storyline, but this will make it post endgame content. How do people feel about that?

Edit: Obvious disclaimer, me doing this in TAPP is NOT an indication that RoP is being officially worked on and it not an indication of its release date. But it should help a bit. :)

= Raven =

11-Jan-2018 09:40:54 - Last edited on 11-Jan-2018 09:41:53 by Mod Raven

Lynxlynx
Jul Member 2015

Lynxlynx

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Considering that RoP (hopefully) is the first quest in an aviansie/Armadyl questline,
I would say no, at least not a big one. I would say that it's better to focus on dialogue and exploration, so that we get to know as much as possible about the aviansie. I feel that might get more people interested in another aviansie quest, making it more likely to happen.
(Granted, some people would just spacebar through the dialogue, and be more interested in a bossfight)

Regarding the Seren/Armadyl question. Would it be possible to not have Endgame as a requirement for the quest, but rather have it as a requirement for Post-quest dialouge (or a miniquest/tale) where the talk more about it? But that would possibly make the whole thing more confusing...
Support Rite of Passage, a quest about the aviansie, their homeworld and Armadyl Here
Oh dear... you lost The Game ;)
#teamblue

11-Jan-2018 11:53:38 - Last edited on 11-Jan-2018 12:02:46 by Lynxlynx

Mod Raven

Mod Raven

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Lynxlynx said :

Regarding the Seren/Armadyl question. Would it be possible to not have Endgame as a requirement for the quest, but rather have it as a requirement for Post-quest dialouge (or a miniquest/tale) where the talk more about it? But that would possibly make the whole thing more confusing...


Spoilers for my current plan ahead, super subject to change:

My current plan is to tie the narrative of the two together. I want to start with the player helping to facilitate a discussion between both sides. There's some interesting lore here to explore and it allows us to revisit some good locations before moving wholesale on to Abbinah.

I'd like to use it to set up certain characters and the new format of the Guardians of Armadyl (for example) so that we can use that knowledge going forward. I'm planning on doing to remind players about Armadyl and his history and to bring in players that might not know the past Guardians as well as others. Using the elf plot gives us some interesting hooks to build a relationship.


It's not vital, arguably, but it will make for a better story I think.

Also post-endgame means I don't need to go back and change Armadyl's dialogue post RoP if you've not done Endgame. This is a purely selfish thing though, because Endgame is about 50k words and I'd rather not have to touch it.

Stuff like this is one of the reasons we've been floating the Seasons idea around, as it would help with stuff like this. Currently the narrative means you'd need to do all the quests to get here.

RoP is still intended, nominally, as an intermediate/master in terms of pure quest difficulty, which would be a drop post endgame. But then again it might be nice to have a less punishing quest following that one.

= Raven =

11-Jan-2018 13:09:29

Deltaslug

Deltaslug

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I have to agree with Lynx-Lynx and Bally-hoo, we don't need a boss fight.

Part of the problem is who would be the enemy?
It's a planet controlled mostly by the Avianese. And the planet is broken up, giving you the anime/sci-fi view of an asteroid belt (not an IRL asteroid belt).
So your main antagonist would have to be some sort of super predator on the planet, an avianese, or some intruder.

and tbh, we've had a lot of quests in the last few years that have been faction vs faction or some psychopath or well intentioned extremist after another. It'd be nice to have an "enemy" that is more meta (death, life, survival, the elements) than taking on yet another pissed off NPC.
From how you've described Abbinah in the past, it's more than enough of a boss fight for us to survive.

11-Jan-2018 13:30:36

Mod Raven

Mod Raven

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Deltaslug said :
I have to agree with Lynx-Lynx and Bally-hoo, we don't need a boss fight.

Part of the problem is who would be the enemy?


There's no way I can answer that without massive spoilers. ;)

Suffice to say you do not know the full story of RoP, it's more than we've revealed so far. Unsurprisingly. But, there is a place for a "boss fight" in the original design (note a boss fight has many interpretations, hence it's not a spoiler) but it isn't vital for the narrative and not having one allows me to focus on more dialogue and non-combat puzzles.

= Raven =

11-Jan-2018 13:55:27

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