Goal of the Quest:
Something that was noted in the past in particular is that Osborne etc. had a desire to make Rite of Passage very
exploration-based
, where you hop around these islands and explore this new world (Mod Osborne named
The Legend of Zelda: Wind Waker
when talking about ROP at one point, but we should not read too much into this as far as scope goes. The Armadylean Archaeology site provides one version of this). That's the kind of thing they hoped to achieve and which gave the large scope. For instance, in the design documents Abbinah is meant to be a procedurally generated world in development, to allow for a very large area.
It is unknown how much of that plan will remain when Rite of Passage resumes development. We might also see an Aviansie village somewhere in this world of islands. But it is hard to know what features would be higlighted. We currently only know of one specific Abbinah
Village called Aquilar
, but that doesn't have to be in the quest.
The basis of the quests story is that you take on the Rite of Passage along with Aralim, and leads on from there. The quest tries to capture the Aviansie as real and proper characters and not just “the guys who follow and fight for Armadyl”, it was also to explore the cultural shift experienced by the return of Armadyl and the turn to the 6th age, e.g. the Aviansie being exposed to Gielinor again.
The actual Rite of Passage is said to be about one third of the quest
so there will be other things happening, Some things we know Rite of Passage was to touch on were:
- Abbinah in general
- Armadyl's Origins
- A new Elder Artefact
- How Armadyl got the staff of Armadyl (post-ascension, on an unknown world)
- What happened to the Aviansie at the end of the 3rd age (as they did not go extinct)
- Aviansie Culture and how it's changing
- Aralim
- The return of the Guardians of Armadyl
Rite of Passage
17-Jul-2017 07:21:30
- Last edited on
06-Nov-2023 10:39:41
by
Fiksii