Mod Raven said:
On the subject of Rite of Passage and the suggestions of smaller content put forward at RuneFest (notable the special islands thing), if we're creating an island kit, then we're actually not doing much less work than the multiple islands of Abbinah.
With that in mind, let's address the scale of RoP.
My pitch for RoP would be this:
* We are not going to give you ALL of Abbinah, but a few key islands and some skilling islands (a not insignificant amount of work, but better than a planet).
* Focus on the core quest and add in some aviansie lore tidbits across the islands, but not a thousand words of dialogue per character.
* No completely bespoke new skilling methods (To'Bit AFK hunter for example), but allow some existing resource skilling nodes. Trees/ore/etc.
This is still sizeable, but if you're ok with me bringing it down to this level then what we have is a bit more achievable. I can focus on the storytelling, rather than trying to create days worth of gameplay in a single area.
Crucially, I would like to create room for the islands on Abbinah to potentially be expanded over time, potentially even in TAPP, rather than deliver maximum Abbinah immediately.
It's still a big job! But it's not an expansion sized job.
Would this be good enough?
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Thank you, Mod Raven! Very good ideas!
29-Nov-2017 20:09:27