Jagex does have the benefit of hindsight now, they've seen the response from people who had to essentially abandon existing progress and start afresh. To be fair, they have always done their best to preserve player progress and the OSRS situation was unfortunately one where no good solution existed.
Because of this, I *strongly* believe Jagex won't launch a new RuneScape without a large majority, or all, of players progress and bank intact. This is something I believe will remain true no matter how much the game and it's skills are reworked or changed.
Look at the upcoming Smithing rework for example: completely changes how the skill works and progression in it throughout all stages, yet they're allowing players to retain their existing level and won't force a reset on us. That of course will mean that if Smithing ends up being a slower or harder skill to train, players who maxed Smithing from before the rework will have an advantage over new players who won't get the same opportunity.
But that's how it's always been in RuneScape: aspects change, and get easier or harder all the time, but we just carry on with the levels we have, because nobody likes to lose hard earned progress.
In the case of RuneScape Remastered, it isn't being made as a replacement for RS3, even if it ends up becoming one. Thus it may tackle skills in an entirely different way than we expect. But even then, it should still be possible for progress in RS3 to matter or affect RSR in some way - even if it's something unexpected like having our RS3 character show up in the game as a key character or someone we can interact with, their abilities governed by their stats which would of course carry over.
08-Aug-2018 05:56:21
- Last edited on
08-Aug-2018 05:56:44
by
Uncle Pob