WarmongerJ
said
:
I personally don't care about 120s. I really don't. I have no intention of ever training for them given how large of a time sink they are. All I care about is dungeoneering. If you want to be half-way decent at DG, you have to have max stats in order to efficiently complete floors. I'm maxing solely to be able to enjoy the full extent of DG. I wouldn't do the same if they raised reqs inside DG to 120.
You dont have to care about 120s, but still isnt a reason to not make them.
WarmongerJ
said
:
Lvl3baebee
said
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Tenebri
said
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WarmongerJ
said
:
As long as Dungeoneering isn't updated to reflect 120 skills, I couldn't care less.
what? care to elaborate what you mean
I guess she is talking about doors requiring level 120 in a skill and possibly even level 130+ (with boosts).
^ This
I don't want to throw my life away to obtain 120's just so I can enjoy my favorite skill. Maxing is enough of a hassle to get into competitive DG. 120's in DG would be completely absurd.
you wont be?
as stated prior. your path is done via you.
if someone with 1 everything (10lp obv) was to start a floor. all crit path would be req 1. bonus being higher than 1.
WarmongerJ
said
:
I personally don't care about 120s. I really don't. I have no intention of ever training for them given how large of a time sink they are. All I care about is dungeoneering. If you want to be half-way decent at DG, you have to have max stats in order to efficiently complete floors. I'm maxing solely to be able to enjoy the full extent of DG. I wouldn't do the same if they raised reqs inside DG to 120.
How is raising skill cap going affect dg when dg doors levels are set to around the team level?
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Modest Skillers
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120 Summoning Familiar ideas
.
UrekMazino
said
:
WarmongerJ
said
:
I personally don't care about 120s. I really don't. I have no intention of ever training for them given how large of a time sink they are. All I care about is dungeoneering. If you want to be half-way decent at DG, you have to have max stats in order to efficiently complete floors. I'm maxing solely to be able to enjoy the full extent of DG. I wouldn't do the same if they raised reqs inside DG to 120.
How is raising skill cap going affect dg when dg doors levels are set to around the team level?
Yes it is built around the team limit. The problem will be if one person has 120 and the rest have 99. It means that the one person is the ONLY one able to open the doors and hence a deterrent to parting up with non 120 skills.
Draco Burnz
said
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Tom Grey
said
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It completely different with summoning. We have familiars which nobody ever uses throughout the skill. They are in majority. Once you reach 99, there are only a handful that are useful (mostly those that boost skills levels, carry items or increase your combat abilities). The skill is already complete, and there is nothing more that needs to be added. The only way you should think of improving it, is by looking at each individual familiar already released, and make their abilities better. There is absolutely no reason to raise the cap to 120.
I fail to see this as a reason why they shouldnt make it 120?
I mean theres loads of slay creatures no one uses yet slay got pushed to 120.
^ I 100% agree on this because, someone with 200m summoning XP, I feel that it should be made to 120 because of how little varied some of the skilling familiars are that we could do with having some more such as a new type of skilling familiars, and some higher levelled combat familiars such as Rune titan (an example). This means it could also be a opportunity to graphically update the familiars that they may add for some skills. For example if we were to get a new titan, they could update the Steel titan as-well as add in some higher tier titans. Although it would be nice to have all of the familiars graphically updated. It would probably already be a major project to have 120 Summoning added.
Owner of Mischievous Misfits you can
rasco400
said
:
Yes it is built around the team limit. The problem will be if one person has 120 and the rest have 99. It means that the one person is the ONLY one able to open the doors and hence a deterrent to parting up with non 120 skills.
What' so hard about getting the guy with 120 open up the door for you??
°l||l°
Modest Skillers
T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï•
Cwar United
for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas
.
UrekMazino
said
:
rasco400
said
:
Yes it is built around the team limit. The problem will be if one person has 120 and the rest have 99. It means that the one person is the ONLY one able to open the doors and hence a deterrent to parting up with non 120 skills.
What' so hard about getting the guy with 120 open up the door for you??
exactly? its not like this happens with most teams (i assume) as not everyone is maxed. so people will always team with someone being 99 in something or 90+ in something when rest of team isnt. theres no difference here at all
"We have a familiars nobody uses throughout. They are in majority."
This problem is widespread throughout MMOs. Dead content.
...and the problem is not something Jagex can really fix. Ultimately, players are what cause dead content. Players who are too obsessed with the latest and greatest thing. It is impossible to make everything worthwhile to use unless you make everything in the game equal - as in, every single method of training in the game yields exactly the same XP rate, and every single method of making money yields exactly the same GP/hour. That's because players will almost always use what someone else has already figured out is "the best". Everything else becomes dead content.
In order to really fix this, the players themselves need to stop caring about what is "the best" for their material goals. And start caring about doing something just because they enjoy it. But since many people
enjoy
grinding for material rewards as fast as possible, that will also never happen.
What Jagex
can
do is try to level off the playing field a bit. Maybe make old low level content more effective as you level it up (item leveling, and such). And make every item "the best" for at least one activity in the game. It won't solve the dead content issue entirely, but it will at least give every item a purpose, even if those purposes themselves are not equal.
30-Sep-2018 06:05:43
- Last edited on
30-Sep-2018 06:07:22
by
Aidanm