update would be nice and would make the skill more AFKable.
For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.
It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.
you dont run back and forth, you stay at taverly selling supplies to the shop rebuying them. no running at all
also most abyss methods are better than span by along shot. span ruined rc
50 Cent
said
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If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the
It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.
So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.
experience rates are too slow? summing is more passive of collecting charms through combat. then actually training it through making the pouches. collecting said charms you can easily get 600+ crim. which in tern is around 300k xp. actually using charms when you have alot is approx 8m xp per hour...
so i dont see what the issue is here
i have enough charms for another 100m xp (after 200m) with out even trying to obtain them. only passively
50 Cent
said
:
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.
-snip-
Doesn't need largely improved xp rates, as of right now, 99-120 charm farming only takes 151 hours at dagganoths (or half the amount of time if you did it during slayer weekend, if you didn't have enough and didn't farm it on that weekend, who are you to blame but yourself?), plus another 10 more hours during dxp to make the pouches. That's not even a long time, even if you're silly enough to hard farm charms. You'll already be getting plenty of charms while slaying, if not you're not silly enough to tell your imp to consume crimson and blue charms.
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120 Summoning Familiar ideas
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UrekMazino
said
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50 Cent
said
:
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.
-snip-
Doesn't need largely improved xp rates, as of right now, 99-120 charm farming only takes 151 hours at dagganoths (or half the amount of time if you did it during slayer weekend, if you didn't have enough and didn't farm it on that weekend, who are you to blame but yourself?), plus another 10 more hours during dxp to make the pouches. That's not even a long time, even if you're silly enough to hard farm charms. You'll already be getting plenty of charms while slaying, if not you're not silly enough to tell your imp to consume crimson and blue charms.
pretty much
doing 120 slayer which is already a thing, im pretty sure can bring enough charms for 200m sum on dxpw. if you really want you can improve your chance of the good charm droppers to increase that.
so to already do whats in the game 120 summoning is a given
It is pretty interesting how my view on 120 summoning has changed since I last posted here: where I previously was doubtful from a balancing and content point of perspective (and still am, see post 9 on this thread), now I also oppose the idea from the sheer fact that many people (myself included) already have 120.
Introducing 120 summoning would for them just be a freebie and not add any gameplay hours of training the skill. I rather have something new introduced where everyone starts from a level playing field than have an update where people (near) instantly can access the end tier rewards.
"One should not mindlessly follow gods or the godless:
Big Storms
said
:
It is pretty interesting how my view on 120 summoning has changed since I last posted here: where I previously was doubtful from a balancing and content point of perspective (and still am, see post 9 on this thread), now I also oppose the idea from the sheer fact that many people (myself included) already have 120.
Introducing 120 summoning would for them just be a freebie and not add any gameplay hours of training the skill. I rather have something new introduced where everyone starts from a level playing field than have an update where people (near) instantly can access the end tier rewards.
the fact more people have it. should be a case of the game needs to catch up with whats achievable
If there is room for the skills to grow. I don't see why not. Jagex has done a great job with the 120 skills thus far so lets have fate and if they see it as a potential. They have my support!