cearl
said
:
For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.
It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.
you dont run back and forth, you stay at taverly selling supplies to the shop rebuying them. no running at all
also most abyss methods are better than span by along shot. span ruined rc
50 Cent said :
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the
It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.
So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.
experience rates are too slow? summing is more passive of collecting charms through combat. then actually training it through making the pouches. collecting said charms you can easily get 600+ crim. which in tern is around 300k xp. actually using charms when you have alot is approx 8m xp per hour...
so i dont see what the issue is here
i have enough charms for another 100m xp (after 200m) with out even trying to obtain them. only passively
Portable summoning
update would be nice and would make the skill more AFKable.
For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.
It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.
you dont run back and forth, you stay at taverly selling supplies to the shop rebuying them. no running at all
also most abyss methods are better than span by along shot. span ruined rc
50 Cent said :
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the
It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.
So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.
experience rates are too slow? summing is more passive of collecting charms through combat. then actually training it through making the pouches. collecting said charms you can easily get 600+ crim. which in tern is around 300k xp. actually using charms when you have alot is approx 8m xp per hour...
so i dont see what the issue is here
i have enough charms for another 100m xp (after 200m) with out even trying to obtain them. only passively
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title
OSRS 2277/2277 Untrim slayer cape
Hail Satan,
He loves for who you are.
19-Aug-2018 08:50:54 - Last edited on 19-Aug-2018 08:56:42 by Tenebri