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DONT MAKE SUMMONING 120 Thread is locked

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Tenebri
Jan Member 2015

Tenebri

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cearl said :
Portable summoning
update would be nice and would make the skill more AFKable.

For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.

It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.


you dont run back and forth, you stay at taverly selling supplies to the shop rebuying them. no running at all

also most abyss methods are better than span by along shot. span ruined rc

50 Cent said :
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the

It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.

So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.


experience rates are too slow? summing is more passive of collecting charms through combat. then actually training it through making the pouches. collecting said charms you can easily get 600+ crim. which in tern is around 300k xp. actually using charms when you have alot is approx 8m xp per hour...

so i dont see what the issue is here

i have enough charms for another 100m xp (after 200m) with out even trying to obtain them. only passively
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19-Aug-2018 08:50:54 - Last edited on 19-Aug-2018 08:56:42 by Tenebri

Tenebri
Jan Member 2015

Tenebri

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Ice Rocks said :
so i dont see what the issue is here


that's alright then. long as you're alright jack. probs got bank space for them aswell aint ya.


bank space for what 4 items?

i dont know what you are getting at here.... im organised (having bank space) therefore i cant give my thoughts on the matter?
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

19-Aug-2018 15:34:14

UrekMazino
Aug Member 2023

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50 Cent said :
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.

-snip-

Doesn't need largely improved xp rates, as of right now, 99-120 charm farming only takes 151 hours at dagganoths (or half the amount of time if you did it during slayer weekend, if you didn't have enough and didn't farm it on that weekend, who are you to blame but yourself?), plus another 10 more hours during dxp to make the pouches. That's not even a long time, even if you're silly enough to hard farm charms. You'll already be getting plenty of charms while slaying, if not you're not silly enough to tell your imp to consume crimson and blue charms.
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120 Summoning Familiar ideas .

20-Aug-2018 13:30:54

Tenebri
Jan Member 2015

Tenebri

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UrekMazino said :
50 Cent said :
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.

-snip-

Doesn't need largely improved xp rates, as of right now, 99-120 charm farming only takes 151 hours at dagganoths (or half the amount of time if you did it during slayer weekend, if you didn't have enough and didn't farm it on that weekend, who are you to blame but yourself?), plus another 10 more hours during dxp to make the pouches. That's not even a long time, even if you're silly enough to hard farm charms. You'll already be getting plenty of charms while slaying, if not you're not silly enough to tell your imp to consume crimson and blue charms.


pretty much

doing 120 slayer which is already a thing, im pretty sure can bring enough charms for 200m sum on dxpw. if you really want you can improve your chance of the good charm droppers to increase that.
so to already do whats in the game 120 summoning is a given
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20-Aug-2018 17:33:01

Big Storms

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It is pretty interesting how my view on 120 summoning has changed since I last posted here: where I previously was doubtful from a balancing and content point of perspective (and still am, see post 9 on this thread), now I also oppose the idea from the sheer fact that many people (myself included) already have 120.

Introducing 120 summoning would for them just be a freebie and not add any gameplay hours of training the skill. I rather have something new introduced where everyone starts from a level playing field than have an update where people (near) instantly can access the end tier rewards.
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21-Aug-2018 09:57:35

Tenebri
Jan Member 2015

Tenebri

Posts: 39,190 Sapphire Posts by user Forum Profile RuneMetrics Profile
Big Storms said :
It is pretty interesting how my view on 120 summoning has changed since I last posted here: where I previously was doubtful from a balancing and content point of perspective (and still am, see post 9 on this thread), now I also oppose the idea from the sheer fact that many people (myself included) already have 120.

Introducing 120 summoning would for them just be a freebie and not add any gameplay hours of training the skill. I rather have something new introduced where everyone starts from a level playing field than have an update where people (near) instantly can access the end tier rewards.


the fact more people have it. should be a case of the game needs to catch up with whats achievable
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

24-Aug-2018 20:44:33

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