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DONT MAKE SUMMONING 120 Thread is locked

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Browncow45
Mar Member 2015

Browncow45

Posts: 1,326 Mithril Posts by user Forum Profile RuneMetrics Profile
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.

16-Aug-2018 20:14:20

Tenebri
Jan Member 2015

Tenebri

Posts: 39,190 Sapphire Posts by user Forum Profile RuneMetrics Profile
Browncow45 said :
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.


games are meant to be challenging. and things change constantly

the time it took me get 99 rc back in the day is the same it took me to get from 60m xp to 200m xp beginning of the year....

things change things get easier and things need to compensate for that.
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

16-Aug-2018 23:10:18

Ice Rocks

Ice Rocks

Posts: 1,451 Mithril Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
Browncow45 said :
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.


games are meant to be challenging. and things change constantly

the time it took me get 99 rc back in the day is the same it took me to get from 60m xp to 200m xp beginning of the year....

things change things get easier and things need to compensate for that.


Apparently not this since everyone already has 200m xp in everything. Maybe fix that,

16-Aug-2018 23:44:01

Tenebri
Jan Member 2015

Tenebri

Posts: 39,190 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ice Rocks said :
Tenebri said :
Browncow45 said :
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.


games are meant to be challenging. and things change constantly

the time it took me get 99 rc back in the day is the same it took me to get from 60m xp to 200m xp beginning of the year....

things change things get easier and things need to compensate for that.


Apparently not this since everyone already has 200m xp in everything. Maybe fix that,


if everyone has 200m already what does it matter if things go to 120

fix what? people already achieving almost twice as much xp required for 120. when people complain its too much to even get 120?

fix people having 200m? so removing their xp? what do you mean fix that?
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

17-Aug-2018 08:00:31 - Last edited on 17-Aug-2018 08:01:49 by Tenebri

cearl
Oct Member 2013

cearl

Posts: 158 Iron Posts by user Forum Profile RuneMetrics Profile
Portable summoning
update would be nice and would make the skill more AFKable.

For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.

It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.

18-Aug-2018 23:36:31

50 Cent
Aug Member 2020

50 Cent

Posts: 213 Silver Posts by user Forum Profile RuneMetrics Profile
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.

It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.

So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.

19-Aug-2018 01:36:34

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
What would everyone's thoughts be if the XP scaling was the same curve as Invention?

To get Summoning Charms, you either have to:
- Combat/Slayer as a lot of monsters drop them
- Hunter for Charm Sprites and Charm Moths and Spirit Implings
- Thieving (Armlodd Clan elves, and I think 1 or 2 other ways)
- Firemaking with Fire Spirits

And, Summoning, like Invention, does feedback into supporting a lot of skills.

19-Aug-2018 02:51:27

Ice Rocks

Ice Rocks

Posts: 1,451 Mithril Posts by user Forum Profile RuneMetrics Profile
if everyone has 200m already what does it matter if things go to 120


It means only people who think it is shit have to do it.

fix what?


Would add tons of game play hours and room for a lot of new updates.


That would not be fixed as 200m xp is all the xp in the world and then you die.

19-Aug-2018 08:19:53

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