Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.
If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.
16-Aug-2018 20:14:20