^^
Games need new players to survive, and to attract new players we need modern game play and long lasting, expandable systems with flexibilities.
How hard is it to grasp the concept of EOC when essentially all sort of MMORPG and ARPG like WoW and Destiny used the very similar ability based combat system?
Likewise, how hard is it to grasp the concept of lore based player owned world building content in RS3 when the world is full of players of Construction and Simulation Games like The Sims and Minecraft?
We need to build the foundations and groundworks first before we can build a successful, long lasting game. Playing Jenga without building the foundations won't work.
RS3 has the solid foundations in world building player owned content and episodic lore for a decade already. It should reap profits and gain on new players sooner or later.
On the contrary, we don't really have a foundation for top tier combat, let alone pvp. That's why Jagex can't rush. The 0.3s tick and VFX system they said they may be ready soon can be the foundations for a game changing EOC system.
We need to have the foundations, the groundworks, the conduits etc first before we build the working prototype to attract the actual mass of new players. It is the same thing for construction, player owned content, combat, pvp, minigames and anything else you can think of.
22-Feb-2023 04:48:15
- Last edited on
22-Feb-2023 04:54:25
by
Dilbert2001