Final fight, phase 2:
You have to defeat a Mah wisp with 60k LP, but it's recoil and poison immune. Three Muspah's will spawn, while they are alive the wisp is invulnerable to any damage whatsoever. Poison, Recoil and Blood Reaver all work on the Muspahs. Once they are defeated, the wisp becomes vulnerable to damage, but it doesn't lose its immunities. The wisp doesn't give combat XP, so just attack it normally -
but don't do this with the Muspahs
! When it's down to 40k LP, it'll spawn three stronger muspahs, so repeat the process, and when it's down to 20k LP it spawns three even stronger muspahs. When the wisp is dead, this phase ends.
Final fight, phase 3:
No combat, but it can be tricky to survive. Timing, having LP-boosting gear, and chugging sara brews are vital.
05-Apr-2022 10:03:07