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Possible Quests - 10Hp

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Yhdeksan

Yhdeksan

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Phite Club

First fight : 2x Palace Guardian (melee, 20k lp), 2x Palace Guardian (magic, 25k lp).

All four of them attack you at the same time and can hit in the 700's, so wear lp-boosting gear. They can be recoiled and poisoned, so bring 4-5 recoil rings, blood necklace, cinderbanes and poison. Praying deflect against either melee/magic is a good idea as well.

Second Fight : 1x Pharaoh (150k lp).

While ingame the Pharaoh doesn't show any icons of being immune to deflect; it seems his attacks don't actually trigger any reflect damage. He also summons poison clouds that can deal 1k damage per tick. As such, it's probably impossible and definitely undesirable to recoil him, so use a DTD.

16-Mar-2019 08:29:03

Yhdeksan

Yhdeksan

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Branches of Darkmeyer : two small notes:

1. When you meet Nessie and she turns into Vanescula, make sure to properly attack her. Using provoke while wielding a bow without ammo will glitch the "fight". I ended up in this situation and teleporting away/lobbying didn't work at first. Eventually, after doing other things for about 2 hours, attacking Vanescula again triggered her smoke bomb.

2. You don't actually have to kill citizens. You can tell the guards you "really can't do this", and will be given a different task instead (get blood from the blood trader after getting money notes from the canifis settler).

18-Mar-2019 15:55:37

Yhdeksan

Yhdeksan

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The Void Stares Back : Requires 2x DTD (perhaps less, but I highly doubt it).

Fight 1 : You have to face a Brawler, Spinner, Torcher, and Shifter. The spinner will not engage in combat but will heal its allies, hence it is most likely necessary to DTD it. Afterwards, the remaining 3 monsters may be defeated with BN, Recoil and Poison. The ravager hits fast and hard and should die quickly. The torcher will probably die second, and the (poison-immune) shifter last.

Tip: do not move too much during the fight. The shifter will shift around the other monsters, and sometimes you moving + this happening can cause a monster to become unaggressive and drop out of combat, therefore fully healing said monster.

Note that another NPC will fight a Defiler, but no xp is gained from that.

Fight 2 : You will face the Pest Queen. My recommendation: instantly DTD her before she can summon any void drones and before any of the knights supporting you arrive.

If you choose to do the fight normally: from what I can see on videos online, the Queen herself gives no xp, but the Elite Defilers do. I'm also not sure if a knight killing a void drone is safe or not...

19-Mar-2019 16:45:08

Failed 9HP

Failed 9HP

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The Elder Kiln
:


The damage your follower deals does not count, but will only be triggered with bolas so I suggest using curse the whole quest to be safe.

The Yt-MejKot heals too quick so what you have to do is poison it with weapon poison and cinderbanes as well as have a blood neck. Right after the first poison hits, you get out of its attack range and continuously attack with indirect spells such as curse and DO NOT let it exit combat otherwise its HP will reset. If it can attack you, it can heal itself as well as the lava monsters around it (I dealt with those guys first).

https://i.gyazo.com/2b22f60874d693713c0625322b103629.mp4

The quest still requires three darts for the Dills. Bring a melee weapon to attack the dills with until its armour breaks, then dark it and ignore the message - the kill did infact count.


The Brink of Extinction


Similar rules as The Elder Kiln. Poison is your friend. Same method for the Yt-MejKot.

The final fight with TokHaar-Hok is quite tricky and I highly suggest you drop the 5m for a dart. Ga'al-Xox does damage and it may count as your own. Also he can fully heal himself if he enters the lava so again, you should probably dart this fight right away.

29-Mar-2019 05:16:57 - Last edited on 04-Apr-2019 04:39:47 by Failed 9HP

Failed 9HP

Failed 9HP

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Birthright of the Dwarves


- Only indirect damage for this quest for everything you fight.

- Ikadia the Exile can be attracted by simply recoiling the three chaos dwarves but tfk would be faster.

- Do not let Veldaban kill anything while inside the lava flow mine and be sure to keep moving quickly as he will follow you

- When you need to kill the 7 red axe directors, lock veldaban behind doors each time

THIS NEXT PART IS VERY IMPORTANT
- Colonel Grimsson p1: You only get one shot at this next part. Do not start this fight until you're ready because if you fail to properly trap Veldaban the first time, you almost certainly cannot complete the quest.
https://youtu.be/6q_RJgeeZ4A
In this video you can see where you want him trapped behind the wall. DO NOT let him get near the door once the fight starts or else Grimsson can pick him up and throw him and he may just end up throwing him into the room you're in. If Veldaban does any damage at all to Grimsson you essentially cannot complete the quest as if you restart the fight, Veldaban will automatically be part of the fight and will be doing damage with you, making the fight give xp (according to Pocket Cucco).

Next part is tougher but less high stakes as from here on out Veldaban does not fight.
Split the fight against Chaos Grimmson and Chaos Hreidmar into two using the doors.
Both have 60k lp and can not be darted. POISON THEM

Grimmson is rather straightforward (I killed him first) while Hreidmar is tough and requires quite a bit of luck. After you take care of one, you can bank.
https://i.gyazo.com/8a9b282573c869f8582acedc907de545.mp4
He can heal himself up to 12k lp if he reaches 100% adrenaline so you need to poison him with weapon poison ++ (bring 12 doses to be safe), cinderbanes, and bloodneck. Once you are sure that he is fully poisoned (weapon and cinders both inflicting), trap him and wait it out. From here on out is mostly luck...

04-Apr-2019 04:54:01 - Last edited on 04-Apr-2019 05:03:04 by Failed 9HP

Toyoil

Toyoil

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Profiling. Glad I found this because I was having trouble with One Small Favor.

Edit: Idk what I'm doing wrong. When the Slagilith is defeated it doesn't drop anything. I use the scroll again and the fight starts again. I've tried Blood Necklace, Recoil and Deathtouch Bracelet with a pick axe equipped. Reflect hasn't worked either. Tried it in EoC and Legacy. I'll try some more tomorrow and record it.

18-Apr-2019 00:51:24 - Last edited on 18-Apr-2019 02:37:06 by Toyoil

Failed 9HP

Failed 9HP

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Be sure to use all of your *safe* defensive abilities. specifically provoke, revenge, and reflect. might as well drink weapon poison ++ as well while you're at it. And are you infact tagging slagolith to begin with? Bolas? spells?

18-Apr-2019 21:19:13

Toyoil

Toyoil

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Took another recording and uploaded it. I punched a zero when the fight began and landed a curse during the fight. I haven't ran out of time, it just doesn't drop anything. From the YouTube guides I've seen, there are rocks beside the person stuck in the wall, but there are none in my cave.

--Edit--

I went back to it last night and this time I recoiled, reflected and poisoned it down to 6 lp, then finished it off with a regular hit. Didn't gain any xp from it and finally seen a drop. :)

For the three dwarves, I sara brew'd and punched a zero on all 3, to tag, and recoiled and reflected as normal.

19-Apr-2019 16:48:14 - Last edited on 05-May-2019 13:26:46 by Toyoil

Failed 9HP

Failed 9HP

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Death to the Dorgeshuun
:

Zanik killing the guards in cutscenes in the puzzle is safe but the final fight is not. What you do is simple. Enter the fight normally with Zanik. It does not matter if she does damage at this point. Teleport out by any means or just exit via the ladder. When you return, the dwarf will no longer be there to stop you from climbing down the trapdoor. Simply have a follower of any kind (I used my cat) and enter. The follower will take the place of Zanik and not do damage. Recoil the guards and Sigmund with your pet still out.

25-Apr-2019 23:47:11

Metfi

Metfi

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Underground Pass
:

Those with 37 defence can solo this quest as Kalrag can now be reflected for the kill to count. You will know the kill counts if all the spiders around you attack you when he dies (well and the chat box tells you lol)

Those without 37 defence must still use the ftk method (please test this first with tfk to make sure the one doing the damage still does not gain xp).

tfk will greatly speed up the quest but is not necessary.

30-Apr-2019 19:30:57

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