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Slayer Noir

Slayer Noir

Posts: 2,512 Adamant Posts by user Forum Profile RuneMetrics Profile
Well, firstly, welcome Overand.

Secondly, I also heard the clan master guy say something about requiring 5 friends to set up. I shotgun being one of them! :D

Third, Orbie's dungeoneering idea. I particularly like it because its always been my belief that another dungeon unassociated with the Daemonheim (but still requiring dungeoneering) is the only thing that can truly validate it as a skill. Stick with that one, and I'll start thinking about how I can help

Slayer

05-Apr-2011 07:27:47

Dark Avorian

Dark Avorian

Posts: 1,160 Mithril Posts by user Forum Profile RuneMetrics Profile
Well,I never thought this day would come. Much obliged 3mpty.


•) What shall we call you? Dark...unless you still call TATz that...Avor?
•) Male or female? (it's not always obvious) Male (It is when your profile pic on the off site forum is your face)
•) Describe your age? (number, age group, mental, whatever) High School, Junior in
•) What's your timezone? EST
•) Do you agree to the Suggesters' Code? Yes

•) Would you say you're a roleplayer or a gamer? I don't honestly know anymore. I'm so swamped with work that most of my internet time is Facebook, forums, etc. I dabble in nation simulation roleplaying...but I also play arcanists daily.
•) What's your favourite ingame pastime? Uh...Questing isn't really a past time...maybe slayer? or wandering.
•) What areas of the game do you feel you know the most about? Ummmmm...Most stuff...In game, medium- highmedium level content

•) Where do you feel most at home on the forums? Well...honestly I don't feel at home anywhere on the RSOF. I guess the off-site is a souped up suggestion forum.
*) What's your favourite idea on the forums? (preferably someone elses) Well Zavionce probably.
•) Which of your threads did you most enjoy writing? Aldenor epic thread failure not entirely completed...

05-Apr-2011 10:52:32

3mptylord
Jul Member 2023

3mptylord

Posts: 35,751 Sapphire Posts by user Forum Profile RuneMetrics Profile
Welcome, Dark. :)

As for the towers, what level structure were you going for? You didn't want it to be based on chance, so I'm guessing you don't want doors. Is it one large room? Or are their still doors, just none requiring levels? What will one instance look like (and instance being a round of the minigame, essentially). If you're going for a time element, then I glee at the thought of perhaps using Ratchet and Clank: A Crack In Time style puzzles (or the Kongragate game "The Company of Myself", and I'm sure others).

The central lift requires panels to open, however all the panels are randomly scattered around the room within various traps/being defended by monsters (that can pull you off them), etc. You have to complete each challenge, stand on the plate then use and item that rewinds time... creating a time-clone of you that repeats the previous task, allowing you to do the next one. ALL panels must be stood on for the door to open. This means that in groups, some rooms will be faster.

As you get higher in the tower, some of the individual challenges might require multiple persons to complete (so either multiple yous or multiple people)... for example, there's a lever that you have to hold to open a cage and the panel is in the cage. If you let go, the door closes... so one person alone cannot do it.

Since Jagex will only be able to come up with a finite number of actual puzzle-challenges, combat will have to be a heavy feature to distract players from the fact they are completing the same puzzle. Enemies would be time-creatures that only exist once. Although, that could be interesting... in a challenge where you require multiple yous, you could have to fight them multiple times. Your time-clone would be given combat-AI and so might not perform exactly the same fighting commands as the original run-through, but will fight until all are dead rather than the time it took to kill them).

...and I'm rambling. ...possibly incoherently.

:D

05-Apr-2011 14:15:35 - Last edited on 05-Apr-2011 14:24:53 by 3mptylord

3mptylord
Jul Member 2023

3mptylord

Posts: 35,751 Sapphire Posts by user Forum Profile RuneMetrics Profile
Take a circle. The inside half would be the main chamber, which itself has a circle in the inner half that is the lift, and it could have a guardian that requires to be defeated to continue.

The outer half would have 12 zones (like hotspots that can be populated. The game would randomly populate the 12 zones with rooms. Challenges will require a number of zones (anything between 1 and 6) and so you will rarely get 12 challenges. In lower levelled rooms, it will try to use less rooms... however, the amount of space a challenge requires has no correlation to it's difficult (a simple 6-zone challenge would be two panels in a large combat room thus requiring two yours to stand on both panels, with a lot of fighting; but a hard 6-zone challenge would be an intricate puzzle with lots of cages and sub-buttons, etc).

(So three concentric circles, one at diameter 8, then 4, then 2... for example).

Perhaps the tower gets wider when you get higher up—or it was always wider but the walls were thicker at the bottom (but then you couldn't have windows, and the view should be one of the attractions of this tower ;) —and the outer-ring becomes two-deep... allowing for two-layers of zones (24, thus more challenges in one room!).

Or maybe that could be how group-sessions are handled. In single player the tower is only has one challenge ring (ring! that's the word I was looking for... layers lol); but in groups it has two, thus requiring you to enter first ring rooms twice as a matter of fact (once to complete their challenge, and once to go through to the second ring).

(I drew what I meant, see other forum).

05-Apr-2011 14:35:47 - Last edited on 05-Apr-2011 15:23:01 by 3mptylord

Mr Jeeves84

Mr Jeeves84

Posts: 1,816 Mithril Posts by user Forum Profile RuneMetrics Profile
•) What shall we call you? Jeeves or Mr Jeeves or Mr Jeeves84 or whatever you want, really
•) Male or female? Male
•) Describe your age? Um...let's just say teenager
•) What's your timezone? EST
•) Do you agree to the Suggesters' Code? Yuppers

*) Would you say you're a roleplayer or a gamer? Um...both? I didn't know they were mutually exclusive
•) What's your favourite ingame pastime? Questing, son!
•) What areas of the game do you feel you know the most about? Quests and lore and stoof, but I haven't been members for a while

•) Where do you feel most at home on the forums? Suggestions :P
*) What's your favourite idea on the forums? Probably...the Quest Suggestion Database. Ever since the forums merged up, I've been looking for a thread like that that would be able to collect all the important threads per subject into one easy-to-access area.
•) Which of your threads did you most enjoy writing? Pirate King ^_^ Took a very very very long time, but it was worth it

07-Apr-2011 02:23:02

Orbestro
Nov Member 2023

Orbestro

Posts: 14,122 Opal Posts by user Forum Profile RuneMetrics Profile
Welcome Jeeves! :)

I don't think my ideas are concrete enough to make a thread, but this ball is already rolling, so. Oh well.

I'm trying to decide what skills to include - definitely leaning towards less. Right now I'm for sure excluding Prayer and Summoning, and most of the production skills. Leaving Mining, WC, Fishing, and Hunter. Along with the basic combat skills.

Time-manipulation puzzles are required, of course. I have a much better idea of how the Focus will work though - it will be a replacement for food and potions, functioning by channeling 'latent temporal energies'. Basically, it has a mana bar, which gets used up as you restore hitpoints or dispell effects, or as you use it to imbue your weapons to cause effects, but gradually refills.

The effects are various temporal maladies which affect your ability to fight, move, solve puzzles and use the Focus. I had some concepts, but they were for the old combat system which I scrapped.

COMBAT: Basic triangle, except while in combat you are constantly having to outwit your opponent, as all enemies in the Tower can phase through time. Using the attack styles, you have to chase them from a Phased state (mostly outside of time) to Synced (mostly inside of time) and finally kill them.

The agressive stance hurts Synced enemies

The accurate stance hurts 'Jumped' enemies, which are leaping back and forth rapidly from temporal states.

The defensive stance hurts Phased enemies (in the Tower, defensive stance really is defensive, you do less damage, take less damage), which have to be drawn closer to the temporal plain by your reduced aggression in order to be damaged. Phased enemies will revert to Synced after a period of time.

That's how it stands right now.

~ O_o rbie
Lorehound
through and through.

07-Apr-2011 04:40:55

3mptylord
Jul Member 2023

3mptylord

Posts: 35,751 Sapphire Posts by user Forum Profile RuneMetrics Profile
You should start constructing a time-line of your basic level... with examples of fights, etc. I might put it in context a little better. Objective, for example. :)

In that... is your description of how enemies fight a dynamic that's relevant to the overall level, or just a quirk but the enemies are otherwise just basic enemies and only feature in combat challenges. Having the different forms is an interesting way to force combat styles/classes though.

For the level layout: I'm voting a regular shaped room is better... having different shapes will either require duplicate challenges (one for each) or two different lists of challenges. For the higher levelled rooms, or multiplayer, you could just be required to complete multiple levels per "floor" (or floors per level, depending on your preferred... one meaning a storey of the tower, and one being an instance/round of the minigame).

OR(!) the central door can have an increasing number of lights on it. After you complete the first ring, you click on the door... cutscene ensues where all the doors lock, the outer ring rotates on it's axis with some particle effects for stone-on-stone grinding, there's a sound of magic, and then all the doors unlock and you have a new ring of challenges. It's a game of magic after-all... the rooms can makeover themselves. ;)

It does put an interesting spin on "The God of Law", in that it might not mean law as in justice. ;)

07-Apr-2011 16:26:13 - Last edited on 07-Apr-2011 18:22:58 by 3mptylord

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