It would appear I didn't make myself clear when talking about tweaking special attacks. Thats my fault and I apologise for that.
I agree entirely that you shouldn't have the power to fundamentally change the special attack of a weapon, just to exaggerate or tone down different parts of it slightly
So going back to our dragon battleaxe, I would never suggest that you could change it so its special was 4 hits in quick succession like dragon claws. For that example, I thought the only option would be to increase or decrease the amount of strength boost it gives you, increase or decrease the amount of stat reduction, or increase the time it takes to reduce.
So for example, the battleaxe currently boosts about 20% strength at the expense of 10% of attack, mage, range and defense (at least according to runescape wiki - the figures itself aren't too important). Using a high smithing level, I could change it slightly so that, for example, I now only got 15% boosted strength along with the reductions. But maybe that reduces its demand on the special bar (or, under the new system I'll be proposing, its cooldown period) to 50%. I imagine a system where you have a certain amount of "points" to spend on changing the special. Things like increasing the magnitude of the stat boost will cost points, but things like allowing it to reduce more of your other stats would free up more points. The more points you have left over at the end, the less the special attack drain.
Obviously, there'd be limits to stop anyone going overpowered. But perhaps if JaGex wanted to rebalance a weapon, they could change the amount of points a weapon is allocated
Does that system really not sound like it could work? In conjunction with the special attack system I talked about earlier, most weapons could become incorporated into a strategy of some kind, and that, along with more exciting, varied and strategical combat, is what I'm trying to achieve
02-Apr-2011 19:06:36