I've heard (1) proposed before, I wouldn't know what to suggest for higher levelled guilds though... I'm hardly that high level. I reckon all guilds should support milestones within skills.
For example, change the dynamics of the Mining Guild such that it's a Dwarven Expansion Project. The first level--the currently accessible one--is available at level 60. There would be evidence of expansion being made downwards. Now, either you are required to mine through to the mineral deposit (thus directly requiring, say, level 70) or at level 70 the expansion is complete. This can continue. Perhaps even start at a lower level.
(I'm not sure how the Artisan thing works).
I'm not sure how well additional special attack would go down, but I do think there should be some element of combat stats that goes up when you combat level-up (rather than individual skills). In other RPGs, levelling up combat increases your max health, health reg gen, defence, etc.
At the moment, health is 10* hitpoints. What if it was n* hitpoints, where n is decided by combat level. What if things like health/skill regen rate where increased with level-up, that we got "absorbers" with level up, a critical hit stat, a dodge stat, etc... even a special attack stat.
Or, instead of relating to combat level, maybe Constitution? Since you cannot directly train Constitution--it only trains as you train combat--it would be a good place to put all these extra stats. Constitution is our physical-health, after all.
30-Mar-2011 16:11:38
- Last edited on
02-Apr-2011 00:52:55
by
3mptylord