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3mptylord
Jul Member 2023

3mptylord

Posts: 35,751 Sapphire Posts by user Forum Profile RuneMetrics Profile
Defence isn't suppose to be equal between classes.

Strongest: Melee
Average: Ranged
Poor: Magic

However, the reverse is suppose to be the case for damage (in terms of damage per second).

Strongest: Magic
Average: Ranged
Poor: Melee

And this was the case for quite a long time, though many would disagree on the basis of cost per damage per second. However, some of the issues come down to structure; in team-play scenarios magic shouldn't take melee damage at all (pvp is a different ball game).

Combat lacks an aggro system. Enemy AI doesn't take into account all enemies - only the ones fighting them. Ideally, a melee user should attract the attention of all/most melee enemies; most magic and some ranged users will then folly the melee brawl; and the remaining ranged users snipe the magic users. However, the 'most magic and some ranged' shouldn't cause the melee users to change their attention - which is where the system falls.

31-Jan-2011 14:02:05

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Nov Member 2003

2   2 5

Posts: 17,037 Opal Posts by user Forum Profile RuneMetrics Profile
"Defence isn't suppose to be equal between classes. "


This probably should be true, but it leads to an extraordinary imbalance.

Using dunegonerring as the example

Magic's armor defensive stats (and offensive) are rather pitiful. If my quick math was correct, the best magic set doesn't provide much more then 100 in either melee or magic defense.

If you subscribe to the philosophy that magic's defensive ability is meant to be in spells like 'snare', then most should agree ancients were created with that in mind (ice spells). Even with the ring with an increase chance of snare, I still take far to much damage compared to, at least melee. I simply don't have the space for snare spells
(assuming i am lucky for a surge box)
elemental rune (if i use celestial staff or doom)
cosmics to gs
laws to tele
+ posion runes? (another 1- 2 runes)
+ keys if i am keying
snare is additional 2 - 3 runes, I don't have ability to carry that + adequate food.

The magic defense is just pitiful, I should have a HIGHER resistance to my own class, perhaps range Armour merits the higher magical defense. (although i am sure it has better stats in both melee and magic atm).

I can get melee protection stats in the 300 - 400s, range in the same area. I take relatively no range damage down there if i manage to get full prom. Grant you I am not invincible, but overall I require far less food then my experiences casting spells. The number of deaths i face, 2 - 7 is down to 0 - 3.

No matter what room, if there is a mage i HAVE to put pro magic on or i will get decimated, my 99 magic + 90 defense seems to count for nothing in terms of my ability to resist magic attacks down there. Without my hood, rangers would finish me fast

It also does not help the magic class when it seems most bosses attack with;
an unbelievable magic based attack.
A range attack that normally hits though prayer
and most of them have what appears to be a higher magical defense. (although there are few weak to magic).
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31-Jan-2011 15:15:56

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