Pure melee will get you through the dungeon, pure range will get you through the dungeon. Sure thing. Momentum will also get you through the dungeon.
However, for the same reason momentum was booted, using one style only has been booted. It is simply significantly more effective to use multiple styles. If you use a style against a monster that resists it (melee on mages, range on meleers, mage on rangers) then you'll be hitting a lot of zeros, even with prayers and accuracy buffs like berserker/sniper ring (neither of which is actually useful now anyway but eh)
Since berserker ring merely provides accuracy, the optimal method now is to tribrid with desperado and blazer rings on the quickswitch spots, and a defensive bind that doesn't provide accuracy penalties (helmet slot). Of course a lot of people are unable or unwilling to tribrid, or unwilling to suicide, so body armor are still viable options.
Since everyone has to hybrid at least, I want to call on everyone who uses body armor to please do either of these: 1) have multiple pieces of body armor in you dg4fun loadout, covering the styles you use or 2) have one piece, which doesn't provide the harshest negative bonus to either style you use (plate for melee/range, sbody for range/mage, ctop for melee/mage). Additionally, please don't use leg armor pieces. They are highly redundant, detract from your accuracy, and waste a bind slot which would be much better spent on an additional piece of body armor or an additional weapon bind (3rd style).
Finally, I'd like to ask everyone to prioritise your attacks against monsters which are weak to the style of the weapon you're holding, then those of your secondary style, and finally if there are any left, the ones weak to a third style or (if hybridding) you're not well equipped against. This leaves room for your teammates to use their styles effectively as well, and leads to much more efficient clearing overall.
Note that these are not rules, just my kind requests.
18-Dec-2012 14:40:38