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Thok
Feb Member 2011

Thok

Posts: 1,344 Mithril Posts by user Forum Profile RuneMetrics Profile
hey guys kal'ger seems to have been buffed today. Seems very strong to melee attacks and somewhat weak to magic generally and very weak to magic in his last phase. Only done one kill though :S

Oh yea i think theres a 2500 damage cap as well

19-Dec-2012 22:32:08 - Last edited on 19-Dec-2012 22:33:21 by Thok

Poison Mila
Nov Member 2020

Poison Mila

Posts: 1,591 Mithril Posts by user Forum Profile RuneMetrics Profile
Merry Christmas everyone!

I don't post very much, because I don't dungeon very much, but I always read everything. It was a lot easier before eoc blah blah in fact, except for bosses, I could basically use the box on warriors and melee everything else. I didn't get a hex till 130 mill dg exp, and honestly, my use of it is pathetic, since I have no clue what is really weak to range.

I know you have a lot to do Whynotnow, but you posted:
Finally, I'd like to ask everyone to prioritise your attacks against monsters which are weak to the style of the weapon you're holding, then those of your secondary style, and finally if there are any left, the ones weak to a third style or (if hybridding) you're not well equipped against.

Can you post a quickie reference list? I don't know what's weak to what - partly cause I don't dg as much, but honestly, I was never really good at it. I am the one willing to look like and idiot an ask for the list, but maybe I am not the only one that could benefit from it. (And it won't be wasted, I still have my noob to work on, but oh, the lil ships have me hooked atm)

Thanks!

20-Dec-2012 13:53:52

Grotius
Aug Member 2023

Grotius

Posts: 7,720 Rune Posts by user Forum Profile RuneMetrics Profile
@Rowun
I really hope they haven't been messing around with all bosses again lol >****;
While all bosses display that they don't have a weakness, I have a hunch that they do have weaknesses. While unlike before EOC all styles are usable now, some are still significantly better than others, varying per boss. I haven't really spent time on this though, mainly because they're hard to spawn (for little data per time) and they're 1 minute bosses now anyway, so it impacts the floor much less than it used to.
As for the 2500 damage cap on Kalger, it's been there for a while now. It makes some sense at least considering the 500 damage cap he had pre-eoc.

@Mila
The main way to see weaknesses is to simply looking it up in your styles tab, hotkey F5. My way of getting used them and memorising them all was trial and error: whenever I wasn't sure about the weakness of the monster I was fighting, I went and looked, until I had them all memorised.

Each monster has two weaknesses: the class (melee/mage/range) and a style within that class (stab/slash/crush/arrow/bolt/thrown/air/water/earth/fire). All range-weak monsters in Dungeoneering are by default arrow-weak, so that's a nice advantage for range. For melee-weak monsters, slash and crush are dominant, with slash seeming slightly more common. Since binding more than one melee weapon is ridiculous, you can't really optimise more than what you have. With mage you'll have all options available, so it's very advantageous to make use of that.

Additionally, each monster type can have different style weaknesses (not class weaknesses) for different combat levels. This is very annoying. For example, primal forgotton warriors can be weak to any of the mage styles. Some monsters are consistent, mainly those that don't have variations (slayer monsters) and things like ghost-room ghosts.

Sorry for not providing a list as you asked, I could, but it's more beneficial to memorise them by training yourself to look the weakness up in-floor :)

20-Dec-2012 15:27:07

Dster0
Jul Member 2005

Dster0

Posts: 1,684 Mithril Posts by user Forum Profile RuneMetrics Profile
Yeah the best way to learn the weaknesses is just from experience. The crossed swords tab (F5) tells you what the monster you're fighting is weak to. I just keep switching to that tab on every monster that I'm unsure of the weakness for. Also, most of the monsters follow the combat triangle logic so mages are weak to range, rangers are weak to melee, and meleers are weak to mage.

Some examples of the logical ones:

meleers weak to mage:
forgotten warriors
melee zombies
ankous

mages weak to range:
forgotten mages
reborn mages
books
soulgazer

rangers weak to melee:
forgotten rangers
ranger zombies
ranger skeletons

There are others who are not immediately obvious:
weak to mage:
jellies
nechs
ghost room ghosts

weak to melee:
shades

weak to range:
can't think of any


These are just the monsters that I have managed to memorize since EOC. Since I mage and melee I am mostly concerned with what is weak to mage, but all are good to know. Like most things EOC, it's all about practice.

Since I mage and most people range, they tend to treat everything not weak to range equally when really they should attack the ones weak to melee first and leave the ones weak to mage for last since they do not have that style.

Example: I go into a room with a book, a range zombie, and two primal warriors. My buddy is ranging so he goes for the book while I go for one of the warriors. My buddy finishes off his book and then moves to the other warrior. He should actually go to the range zombie which is weak to melee since he has a melee weapon to kill it with, leaving me to deal with both the warriors.

So as you see it doesn't really matter for the little monsters, just the bigger ones that take longer to kill.

20-Dec-2012 19:15:10 - Last edited on 20-Dec-2012 19:15:39 by Dster0

Grotius
Aug Member 2023

Grotius

Posts: 7,720 Rune Posts by user Forum Profile RuneMetrics Profile
"Since I mage and most people range, they tend to treat everything not weak to range equally when really they should attack the ones weak to melee first and leave the ones weak to mage for last since they do not have that style.

Example: I go into a room with a book, a range zombie, and two primal warriors. My buddy is ranging so he goes for the book while I go for one of the warriors. My buddy finishes off his book and then moves to the other warrior. He should actually go to the range zombie which is weak to melee since he has a melee weapon to kill it with, leaving me to deal with both the warriors."

---------------
This.

20-Dec-2012 19:21:18

Jigabachi
Dec Member 2007

Jigabachi

Posts: 585 Steel Posts by user Forum Profile RuneMetrics Profile
thanks for letting us know, see you around :)
but just so you know, we have enough space to accommodate our current members and allow access to the set amounts of applicants per opening so no need to worry about space issues :P

EDIT: oh and standard Dg ghosts are range weak

22-Dec-2012 15:18:29 - Last edited on 22-Dec-2012 15:27:46 by Jigabachi

Zohan
Aug Member 2010

Zohan

Posts: 1,627 Mithril Posts by user Forum Profile RuneMetrics Profile
Just dropping by to let everyone know I'll be resigning as a keyer. I honestly can't enjoy Dungeoneering anymore. It's not even close to fun for me these days.

I would make a lengthy post explaining everything but I'm just not really in the mood. Thanks everyone for having me and I wish you the best of luck with your goals. :)

23-Dec-2012 02:13:39

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